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Boktai Guides and Resources

This is the central collection of Guides and Resources of the "Taiyoh Network" Boktai Speedrunning Community.

It is segmented into two main parts, a Guides section and a Resources section.

Guides:

Resources:


If you want to contribute, feel free to join our Discord and/or to create pull requests or issues on GitHub.
You can also check out the Writing a guide page for a few tips on contributing.

Boktai 1

Guides

Resources

Boktai 1: Any% Route

Work in Progress

This guide is currently being rewritten because of route improvements.
Feel free to contribute on Discord or on the GitHub repository.

Click for full size

About this Guide

This Guide is intended for the Japanese version of Boktai: The Sun is in your Hands and the Any% Category at the Normal 2 difficulty. It should work exactly the same for other languages but JP is significantly faster.
Credits go to the entire Taiyoh Network Community and the many casual players that found strategies we use today.

Videos

Some sections have videos attached that show that section being played. Watch those videos for chests, pathing and enemies that need to be killed as that will be omitted from the text description. If a section has no video, there will be no chests you need and every enemy is a mandatory kill.
The strategies shown in the videos are ideal scenarios, don't worry if a trap or boss fight doesn't work out exactly as shown.
When there are route updates, there can be small differences like inventory item order or amount that may not be worth updating a video.
Generally, if you pick up the same chests and kill the same enemies, you should be fine.

Solar Gauge

A recommendation on which sun strength to use for that dungeon to prevent overheat and ensure you reach the required dungeon rank where necessary.
For purifications always use the highest possible solar gauge level.

Terminology

  • Stun: Shooting an enemy in the back with a sufficiently strong frame will cause it to be stunned for several seconds. Stunned enemies have no hitbox, and can't see you.
  • Detection: An enemy detects you if a red exclamation mark appears above the enemy. Being detected increases the "being found" counter on the dungeons result screen, which reduces your dungeon rank and therefore the reward(s) you receive after completing the dungeon. White or blue exclamation marks do not count as detections. Enemies in traps never detect you.

General instructions

  • Ignore every enemy unless the guide instructs you to do otherwise. The guide will tell you if there is a limit on how often you can get detected in a dungeon.
  • Pick up every item marked on the maps. Many of these will be in invisible chests. You can open invisible chests by pressing A, just like normal chests.
  • While picking up healing items (like apples) is optional, skip them at your own peril.
  • Use healing items as necessary.
  • Hold B to clear text boxes optimally. Mash A/B to clear undead dungeon intros. Mash A/Start to clear immortal dungeon intros. Mash A/B to clear dungeon result screens.
  • You can (and should) cut corners on every staircase, both at the top and at the bottom. This saves time, and allows you to sneak past some enemies.

Before the run

Check the Leaderboard rules to make sure your run will be valid!

If you want to play on an emulator, currently only mGBA and BizHawk are allowed.
In the case of BizHawk, you should use at least version 2.6.3 since that adds the ability to emulate an empty cartridge battery.

  • BizHawk: GBA > Settings > Sync Settings:
    • Set "Skip BIOS" to "False"
    • Set "RTC use Real Time" to "False"
    • Set "RTC" to "False"
  • mGBA:
    • TODO: instructions on how to set up empty battery

Then in-game, set the Date and Time to

  • 2003 年 07 月 17 日
  • 午前 04 時 05 分

With this starting time you will

  • get Ghouls instead of Spiders outside Fog Castle,
  • get better enemies in Firetop Mountain,
  • skip the Night to Day cutscene if you are fast enough to get it between Firetop and Permafrost,
  • reach Delusion Forest during the early morning.

Optional on Emulator: Increase the Light on the Start Screen (visualized by Sun animation speed)

To start a new run

  • create a new save file,
  • reduce the name to one character,
  • keep the default region setting,
  • keep the default difficulty (Normal 2),
  • start the timer when confirming on the Summary Screen.

Intro

Once you gain control, pause the game and set the text speed to "Fast".
Inputs needed to change the text speed:

  • start, , , A, , , A, B

Text speed saves about 3-4 seconds.

Fog Castle  

ResourceStart withGetConsumeEnd with
Sol Lens EXP0+106106
Speed Nut0+5-14

Follow the only path through this dungeon. Pick up the Knight Frame from the green chest on the way, and equip it immediately. Kill the Bok in the next room by hitting it with 3 ticks of your guns spread.

Kill all bats in the coffin room without running out of energy. This spawns a chest containing icon 5 Speed Nuts. Then drag the coffin back out.

When the coffin starts shaking in this hallway, drop the coffin, kill the stationary Bok near the skylight (+3 EXP), and knock on the wall behind the skylight. The second Bok will move into the skylight and die, allowing you to drag the coffin out unimpeded:

Purification

First, charge the left tower of the pile driver. Then charge the right tower by standing on the pile driver activation spot. After charging that tower, press A immediately to start the purification, skipping a text box:

The basic strategy for purifications is:

  1. Evade the immortal's attacks (there won't be any attacks during this purification).
  2. If one of the Solar Piles is not at full power (= the ray is partially dark), spread at the corresponding generator until it's back at full power. Not having all piles at full power significantly increases the time required for purification.
  3. Otherwise, spread at the coffin.

Use a icon Speed Nut just before completing the purification (+100 EXP). When the screen with the Boktai logo appears, mash A/B to clear it.

Small Cave  

ResourceStart withGetConsumeEnd with
Sol Lens EXP106+3109
Speed Nut4+3-16
Banana0+11

You must get an S-rank in this dungeon. This requires at most one detection, and ideally your one detection is from the last Bok just before the door to the trap.

Before getting the key, stun the enemy to the north. Do this by entering the door to the key while holding right, and immediately firing a shot once you emerge in the big room. Then get the icon Triangle Key from the chest and go to the trap, while avoiding detections by the Boks.

You should charge your energy to full on the skylight while waiting for the Bok on the right to turn away.

Clear the trap. If you S-ranked this dungeon, you will receive a reward chest with icon 3 Speed Nuts. Use a icon Speed Nut before leaving the dungeon.

Gate of the Dead  

ResourceStart withGetConsumeEnd with
Sol Lens EXP109+30139
Speed Nut6-15
Banana1+34

You must get an S-rank in this dungeon. You cannot be detected at all. In the first room, stun the right Bok by firing 9 shots at it from the bottom of the room. Because you're out of its vision range here, it will not see you:

The other enemies in this dungeon require no interaction. Their vision range is too short to detect you:

Trap

Use your guns spread to defeat the Sword. Try to reflect the small swords back into the big sword to speed up the fight. To conserve energy don't fire the spread continuously, but let go of the B button while the sword is invincible between your attacks.

Clear the trap (+30 EXP), open the reward chest containing icon 3 Bananas, and use a icon Speed Nut before leaving the dungeon.

Ancient Forest  

ResourceStart withGetConsumeEnd with
Sol Lens EXP139+40179
Speed Nut5-14

There is no required rank in this dungeon, so there's no limit on how often you can be detected.

The only item you have to pick up is the Spear Frame from the green chest. Equip it before entering the trap. Ignore all other chests.

Trap

Walk over the puddle and back as indicated to attract the Golems. Once they are in your line of fire, knock them away with the Spear Frame. By doing this, all Golems will be stunned and bunched up at the same spot, and you can kill them at the same time:

Do not let the golems kill each other. If they do, you'll be short 5 EXP for every Golem that didn't die from your gun. In that case, you'll need to kill extra enemies later in the run (before Sabata in Dark Castle) to make up the missing EXP. Any Golem, Mummy, and Cockatrice-type enemy will give at least 5 EXP, as will any Bok except for the green ones.

Clear the trap (+40 EXP), skip the reward chest, and use a icon Speed Nut before leaving the dungeon.

Bloodrust Mansion  

ResourceStart withGetConsumeEnd with
Sol Lens EXP179+109288
Speed Nut4+5-36
Banana4+2-60
Bomb0+4-31
Evil Banana0+33

Avoid getting seen, because you must S-rank this dungeon.

Get the circle key by pushing the top-most block left:

After your Speed Nut expires, use a icon Banana for the box push puzzle, then use 2 icon Speed Nuts.

Make sure to pick up the Double Battery from the green chest, but don't equip it yet. The spiders in the next room are unable to detect you, and only the red spiders have a hitbox at all.

In the next room, step on these pressure plates in order to open the staircase, and go downstairs:
7, 9, 10, 1, 3, 5, 8

Use a icon Banana to solve the next box push puzzle, then use one more icon Speed Nut.

You can push the Bok onto the pressure plate by setting up a back attack. Use the floor tiles as a visual reference:

  1. Position Django on the light floor tile
  2. Wait until the Bok steps onto the 3rd row of floor tiles
  3. Fire a shot at the Bok, this will knock it onto the pressure plate:

Backup strat: Use Knight Frame + Luna Lens.

In the room with the Vaniboks, it's OK to get detected once on each visit.

Flip the lever and go back to enter the next puzzle where you must place two Boks onto the pressure plates at the same time to unlock the exit. To solve this puzzle quickly:

  1. Knock on the pillar near the entrance to attract both Boks.
  2. Sneak up behind the lower Bok and follow it.
  3. Once that Bok turns right, fire a shot to stun it and knock it onto the pressure plate simultaneously.
  4. Stand on the upper pressure plate and knock on the pillar to attract the upper Bok.
  5. Hide and wait for the door to open.

Video

This requires some practice, if you're not fast enough then the upper Bok will spot you. The strategy works without a Speed Nut active.
Backup strat: Use Knight Frame + Sol Lens to stun the Boks, and Luna Lens to knock them around.

For the Count fight increase Sun to 8, then keep it at 8 for the remainder of the dungeon to ensure S-Rank. Equip the bombs, and ensure you have the Sol Lens and Spear Frame equipped.

The Count

  1. Start the fight by mashing L until you have thrown 3 bombs.
  2. Wait for the count to start moving, then position yourself on the stone floor to the south of the center window.
  3. Wait for the count to throw a sword at you, and shoot to knock it back at him (you can shoot the sword as soon as it starts spinning).
  4. Wait for the count to start moving, run to the north of the skylight (taking contact damage from one of the swords if necessary), and knock another sword back at the count.
  5. Wait for the count to start moving again, and run to the south of the skylight.
  6. Wait for the count to start his dash attack, and run to the north of the skylight again. If done correctly, the count will dash into the skylight and die (+50 EXP).

Video

Purification

Equip the Knight Frame, and use all 4 remaining icon Bananas to drag the coffin back to the pile driver. Go back the way you came undetected:

  • In the room with the two Boks and two pressure plates: Stun the upper Bok to leave the room undetected.
  • In the room with the Vaniboks: Leave the coffin at the entrance, pull the lever, and start dragging the coffin again.
  • After the garden: Go south at the intersection and push the box out of the way. Alternate between pushing the box and dragging the coffin:

At the pile driver, activate two generators simultaneously using your gun's spread.

Complete the purification (+50 EXP), which should give you an S-rank. Open the two chests on the right (3 icon Evil Bananas, 2 icon Speed Nuts) and walk to the Solar Tree.

Solar Tree  

Talk to Lita, then plant a single Green Apple (A, start, A).

Info

If you have gotten a random Gold Apple drop, you can instead plant a Gold Apple + either a Green or a Red Apple. This skips a "The solar tree is calling..." text box after Firetop Mountain.

Deserted Arsenal  

ResourceStart withGetConsumeEnd with
Sol Lens EXP288+70358
Evil Banana3-12
Speed Nut6+6-111
Bomb1+12

Use an icon Evil Banana to solve the box push puzzle. Get the Fencer Frame from the green chest, then equip it and use a icon Speed Nut. Avoid detection by the Steps and the Boks in the final room to ensure S-rank.

You can open the chest containing the Bomb from the staircase, this avoids having to stun the Bok below:

Trap

Defeat the Sword with the Fencer Frame by holding B, and alternate pressing Right and Down on the D-pad to create a spread. With the Fencer Frame, the spread created by changing direction deals the most damage. Do not hold two directions on the D-pad at the same time. After clearing the trap (+70 EXP), open the reward chest for 6 icon Speed Nuts.

Crumbling Mine  

ResourceStart withGetConsumeEnd with
Sol Lens EXP358+80438
Banana0+22
Speed Nut11-110

The target rank for this dungeon is A. You can ignore all enemies in this dungeon: You will get detected 3 times, but this will still be enough to get an A rank.

Trap

Start by equipping the Double Battery and the Spear Frame, then kill the Mummies by bunching them up against a wall:

  1. Knock on the center rock.
  2. Hug the wall directly to the south, and wait for the Mummies to be bunched up.
  3. Use the Spear Frame to push them towards the north rock.
  4. Now you just shoot them until they all die. Stay close to the mummies because the damage output of the Spear Frame decreases with distance.

Video

After clearing the trap (+80 EXP), open the reward chests for 2 icon Bananas and the icon Triangle Key. Use a icon Speed Nut and leave the dungeon:

Firetop Mountain

TODO

Permafrost

TODO

Remaining Tower 1

TODO

Delusion Forest

TODO

Sol City

Chicken Trap has icon 5 Speed Nuts and icon 5 Bananas

Crusader Frame

TODO

Flame Tower

TODO

Earth Tower

TODO

Frost Tower

TODO

Cloud Tower

TODO

Central Tower

TODO

Sabata

Phase 1

TODO

Phase 2

TODO

Hel

Phase 1

TODO

Phase 2

TODO

Lens Exp Routing (Outdated)

Location Sol Frost Notes
Delta Total Delta Total
Fog Castle +3 3 1 Bok * 3 EXP
Fog Castle Bats 3 No exp
Fog Castle Exit +3 6 1 Bok * 3 EXP
Fog Castle Purification +100 106
Small Cave +3 109 1 Bok * 3 EXP
Small Cave Trap 109 No exp
Gate of the Dead 109
Gate of the Dead Trap +30 139 1 Sword * 10 EXP + 20
Ancient Forest 139
Ancient Forest Trap +40 179 4 Golems * 5 EXP + 20
Bloodrust Mansion +3 182 1 Bok * 3 EXP
Count Battle +50 232
Bloodrust Mansion Exit +3 235 1 Bok * 3 EXP
Count Purification +50 285
Deserted Arsenal Trap +70 355 1 Sword * 30 EXP + 40
Deserted Arsenal Trap +70 425 1 Sword * 30 EXP + 40
Crumbling Mine Trap +80 505 4 Mummies * 10 EXP + 40
Firetop Mountain 505
--- Need Sol Lv2/500 EXP here ---
Muspell Battle +150 655 Always gives 150 EXP
Muspell Purification +150 805
Permafrost 805
Garmr Battle +150 955 Always gives 150 EXP
Garmr Purification +150 1105
Delusion Forest 1105 +60 60
Sol City Traps 1105 +87 147 3 Chickens * 29 EXP; 2nd trap gives no EXP???
Sol City 1105 +30 177 1 Golem * 30 EXP
Carmilla Battle 1105 +300 477
Carmilla Purification +300 1405 477
Flame Tower 1405 +27 504 3 Boks * 9 EXP
--- Need Frost Lv2/500 EXP here ---
Muspell 2 +100 1505 504 If you don't get the Sol Lens kill, kill 4 chickens in Cloud Tower
Earth Tower 1505 504
Count 2 +100 1605 504
Frost Tower +36 1641 504 4 Boks * 9 EXP (from RSG at start)
Garmr 2 +100 1741 504
Cloud Tower 1741 504
Carmilla 2 +100 1841 504
Dark Castle Trap +150 1991 504 10 Tentacles * 15 EXP
Dark Castle +9 2000 504 1 Bok * 9 EXP
--- Need Sol Lv3/2000 EXP here ---
Sabata Phase 1 +200 2200 504
Sabata Phase 2 +300 2500 504

Boktai 1: 28 Dungeons Route

About this Guide

While the current WR follows this route, it is far from optimized. So far only the Empty Gourds are properly routed; Speed Nuts, Bananas and Grenades have a lot more potential and the WR still picks up a good amount of items that are not necessary.

Please suggest improvements!

Some of the images are kinda rough, initially these were just my (shenef) personal notes and are now slowly being expanded. For now, if a dungeon just has "...", there is either nothing noteworthy to do or it's still directly from my notes.

The icons on the map indicate how you are expected to leave that dungeon.
Some dungeons simply take longer to leave on foot.

Click for full size

Run video

Route

  • In-game start time: 3:40 AM

Small Cave

  • Small Cave

Gate of the Dead

...

Ancient Forest

  • Get Empty Gourd in first room

Catacomb

  • Catacomb
  • Catacomb

Bloodrust Mansion

  • Bloodrust Mansion

Solar Tree

  • plant 2 Speed Nuts

Deserted Arsenal

Finish this Dungeon three times. This gains you a total of +18 Speed Nuts and +3 Bombs.

Note: Any% recently switched from two completions back to one completion.
It's likely that, even in 28 Dungeons, good item routing could reduce it from three completions to two or even one.

Stairs of Trial

  • Don't use a Speed Nut after the puzzle
  • Stairs of Trial

Ruined Cemetery

...

Firetop Mountain

  • Firetop Mountain

Noname Fortress

  • Noname Fortress

Death Cliff

...

Crumbling Mine

...

Suffering House

  • Suffering House
  • Suffering House

Permafrost

  • Permafrost

Stench Forest

  • Sword Boss

Remaining Tower

  • Remaining Tower

Scar of the Land

  • Scar of the Land
  • , , wait, ↓ →, → ↑,
  • Frost Lens, Spear Frame, Heal, use Flame Nut

Forgotten Tomb

  • Forgotten Tomb
  • destroy Shield, use Bombs

Abyss

  • Use Banana for puzzles, 1 Speed Nut after first puzzle
  • Abyss
  • +1 Speed Nut on light bridge
  • Get Javelin

Delusion Forest

  • Entering: 4x straight, 2x left
  • Get reward
  • Leaving: right, then move to entrance

Valley of Ice

  • Take top path in slide room

Sol City

  • Sol City
  • Don't pick up the grenades after Sabata until after Carmilla
  • Two Speed Nuts in north trap
  • Carmilla: use 15+1 Grenades

Info

You need at least 2 Empty Gourds at this point.
If you have 3, you can gourd out of Water Demon's Cage.

House of Darkness

  • House of Darkness
  • House of Darkness
  • Exit with Empty Gourd

Fire Dragon's Grave

  • Fire Dragon's Grave
  • Exit with Empty Gourd

Water Demon's Cage

  • Sol 3 + Fencer swing
  • Exit with Empty Gourd if you have more than 1

Fallen Devil Castle

  • Fallen Devil Castle
  • (First Floor)
    Fallen Devil Castle
  • Exit with Empty Gourd

Frost Tower

  • Use Banana after Red Shroom

Cloud Tower

  • Block puzzle solution:
    • = + /

Dark Castle Core

  • Tentacle Trap Rewards:
    (Not required but could be useful)
    • Top: 10 Golden Apples
    • Middle: 10 Solar Nuts
    • Bottom: 5 Speed Nuts
  • Color Puzzle solutions:
    • 53
    • 254

NG+ Hard

Work in Progress

This guide is currently very much a Work in Progress and is therefore far from optimized.
Feel free to contribute on Discord or on the GitHub repository.

Setup

Before the end of your previous playthrough, plant at least 3x Empty Gourd.

Starting inventory

  • Consumable
    • Heal Fruit: 99
    • Speed Nut 99
    • Banana: 99
    • Redshroom: 5
    • Bearnut: 5
  • All lenses Level 3 except Earth and Star.
  • Frame
    • Fighter, Knight, Dragoon
    • Samurai, Tempest, Phalanx, Calamity
    • Juggler, Guardian, Phantom
  • Batteries
    • Single, Infinite, Chaos
  • Grenades
    • Bomb, Pineapple, Rising Sun, Flash, Nightmare

Starting time: 4:20 am

Fog Castle

Use RSG before entering the building.
Use RSG after leaving the room with the coffin.

Ancient Forest

Use Phalanx or Guardian + Flash?

Bloodrust

Use RSG before entering basement

Use Luna + Calamity for switch puzzle, diagonal first (Bok doesn't move on hard). Keep on for next trap Immediately use RSG in next room so it runs out by the next puzzle Stun management!

Switch to Guardian + Cloud

Solar Tree

Open Chests as needed. Should give 2-5 Empty Gourd each.

Firetop

  • Frost + Guardian + RSG

Muspell

  • Use Pineapple Grenade
  • Gun Del Hell Spread

Permafrost

  • Flame + Guardian + RSG

Garmr

  • Use 3 Nightmare Grenades
  • some Flame lens damage

Boktai 2

Guides

Resources

Boktai 2: Any% Route

About this guide

This guide assumes you are playing on the Japanese 1.0 release of Boktai 2.
It will likely work fine for other releases but some strategies like RNG manipulation will need different timings.
Directions for paths and exits will use ↖️, ↗️, ↙️ and ↘️.

Terminology

  • RNG manip: Short for "Random Number Generator Manipulation". Used to influence the randomness within the game to make things happen that are normally reliant on chance.
  • Soft reset: Pressing A + B + Start & Select at the same time reboots the game. This is useful for RNG manip and can be used to skip dragging coffins back to town.
  • STRG and AGIL: Strength and Agility. The third and fourth status point options. They influence your physical damage, movement speed and defense.

Exp table

Click to open

Imported from this spreadsheet.

Before starting

Make sure you have an existing save file and that the Crossover option is unlocked in the Link menu.
To unlock the Crossover option, go to the Link menu, then press the following buttons in order:
L R L R L L R R R R L L Select Start Select Start.

Emulator settings

  • Requires BizHawk 2.6.3 or newer.
  • Set "Skip BIOS" and "RTC" to False in the GBA Settings.

Setting "Skip BIOS" is mandatory as this creates parity with actual hardware.
Disabling RTC simulates an empty cartridge battery which enables some of the strats in this guide.

Initial Game Settings

Ensure that no UV is reaching the solar sensor before confirming calibration settings (Not relevant for emulator play):

Set the system time to August 1st 2004 at 11:55PM (2004/08/01 23:55):

Use the default region selection.

Select New Game and enter the password for the "Dark Boy" title.
This title grants +2 STRG, +2 AGIL, a icon Power Nut and a icon Bearnut.

Use the characters to the left of the numbers:

Use a single character for the player name. This saves a few frames each time the name is typed out in cutscenes.

Timing starts when confirming your settings.

Tutorial

After the intro, progress through the linear route until you run into the trap.

Skeleton Trap

  • Proceed through the ↘️ exit to obtain the icon Gladius.
  • Backtrack and hit the Skeleton from behind to reach Lvl 2.

Proceed through the ↖️ exit, then through the ↗️ exit twice.

Zombie Trap

  • Hit the Zombie 3 times to trigger the cutscene.
  • Open the menu and change the text speed to Fast:
  • Unequip your current armor (less defense, faster walking speed).
  • Hit the Zombie from the front twice.

San Miguel

After the dialogs, kill the first Ghoul for EXP then proceed through the ↗️ exit.
At the piledriver screen, proceed through the ↖️ exit.

Proceed towards the ↗️ exit, kill the Ghoul for EXP, enter the Cathedral.

Cathedral

Kill two Ghouls to reach Lvl 3, raise AGIL to 17 and put your remaining stat point into STRG.

Push the blocks to progress and proceed through the ↗️ exit.
After the cutscene, proceed through the ↘️ exit.

Block Puzzle


Open the chest for a icon Club.

Backtrack, kill the Ghoul in the previous room for EXP.
Destroy the first wooden block to push the 2 stone blocks, also open the chest for a icon Power Nut.
Ensure that you push the stone block into the hole in the floor, otherwise this room will be unsolved later on.
Proceed through the ↘️ exit by destroying the wooden block.

Graveyard & Basement Puzzles

Proceed straight ahead to enter the Graveyard.

  • 1st row: Push the 2nd tombstone
  • 2nd row: Push 1st
  • 3rd row: Push 2nd

Backtrack and take the stairs into the basement.
Kill all Ghouls until you reach the 5th room. You should now be Lvl 4.
In the 5th room, knock on the wall near the center of the room, then run along the right outside wall to avoid the Zombie.

In the remaining basement rooms, use icon Flame with icon Sword to light torches and icon Club to activate levers.

Push the blocks as shown here, then touch the lamp:

After leaving the basement, put all stat points into STRG.

Skeletons Trap

  • Use icon Sol and hit the Skeletons from behind.
  • You should reach Lvl 5 after this fight.

Put all stat points into STRG.
Open the chest for the icon Yellow Orb and proceed through the bottom ↖️ exit.

Knock on the central wall to lure the Ghoul, then open the chest for a icon Warp Leaf and proceed.
Break and move the wooden blocks to get the icon key, then light the torch and place the icon Yellow Orb.
Refill life if under 50% and refill energy to at least 80% before leaving the room.

Backtrack to the trap room and kill a Ghoul, then proceed through the top ↘️ exit.

The icon Red Orb will be in a random skylight.
Check the spot directly next to the stairs, then take the stairs whether or not you found it.

Ghouls + Zombie Trap & Short Sword RNG Manip

  • Follow the RNG manip method in the below video to get a icon Short Sword:

Proceed through the ↖️ exit and fall down to get the icon Short Spear.

Kill two Ghouls, then backtrack to this room:

Use the spear on the lever to open the gate and proceed up the stairs.

Light the first torch with icon Flame and place the icon Red Orb if you already found it, otherwise continue upstairs.

Hold left upon entering the top floor to trigger the trapdoor and light the torch with hammer and icon Flame to set up the timing to walk over the trapdoor.
Talk to the hint panel in the bottom-left corner (necessary for a puzzle).
Drop through a trapdoor and backtrack to the Red Orb room.

If you did not already get the icon Red Orb, check all of the skylights whilst moving through the room, then light the torch with spear and icon Flame.
Proceed down the new stairs and go outside.

Once outside, destroy the 2 statues with spear and icon Sol to obtain the icon Blue Orb.
Open the orange chest in that area for a icon Warp Leaf.

Backtrack to the Red Orb room.

If you did not already find the icon Red Orb, do not proceed before finding it.
Backtrack to where you obtained the spear, but instead of falling, proceed through the ↖️ exit.

Library Puzzle

Talk to these bookshelves to open the gate:


Lamp Puzzle


Open the first chests on the left for a icon Power Nut and a icon key.

Green Orb Puzzle

Light the torches with spear and icon Flame, then push the first block to reach the second one.
Push the second block onto the weight switch to activate the lamp.
Interact with the lamp to obtain the icon Green Orb.

Backtrack to the main room and kill two Ghouls to reach Lvl 6.

Backtrack to the room with the trapdoors and hint panel.
Place the icon Red Orb before going to the top floor if you did not already place it.
Place the icon Green Orb (2nd option):

Proceed through the ↖️ exit (Refill life on skylights if low).

Light the torch with icon Flame and place the icon Blue Orb.
Backtrack and proceed down the new stairs in the main room, refill energy on the Solar Station.
Equip the icon Short Sword, then put all stat points into STRG.

White Duneyrr

  • Light the torch in the center with spear and icon Flame. With precise positioning you can hit all four candles with one attack.
  • Line up directly behind Duneyrr and use the icon Short Sword and icon Sol to attack Duneyrr twice per cycle.
  • After she flinches, move onto her position, then switch back to spear and icon Flame to hit the torch in the center again.
  • Repeat until the fight is over, if executed correctly your energy will last until the end of the fight and Duneyrr will never be able to act.
  • You should reach Lvl 7 after this fight.

Proceed through the ↗️ exit to trigger a cutscene.
Ignore the chest and exit the room.
After picking up the coffin, put all stat points into STRG and use a icon Power Nut.

Proceed through the top ↖️ exit in the main room.
Activate the 3 weight switches by using the coffin and pushing the block.
Proceed through the middle ↖️ exit and open the blue chest (icon key) and the chest to the left (icon Power Nut).
Use a second icon Power Nut when your buff expires.

Drag the coffin back to town and into the piledriver screen.

White Duneyrr Purification

Enable max sunlight for purifications, you cannot start a purification sequence without sunlight enabled.

  • Activate three generators and leave the fourth inactive until after you've started the purification to skip a long dialog.
  • Stand east-southeast of the coffin and aim to knock her back in as soon as she escapes.
  • Her first attack begins directly after this, do not stand in it as you will die quickly.

After the purification, choose the first dialog.

San Miguel (2)

Talk to Smith near the forging house, then proceed through the ↘️ exit and enter the Remains.

Remains

In the main room with Clay Golems, proceed through the ↖️ exit, then take the stairs.

Vampire Bats Trap

  • If no armor is equipped, be careful as you will die in 2 hits.
  • Try to group them up and use icon Sol.

Use no element to kill the Yellow Slimes, they have high elemental resistances.
Refill health on the Yellow Slime corpses as they die, so that you can pick up a icon Power Nut if one drops.
Go ↖️ to push a block, then leave the room.
REFILL LIFE AND TURN OFF SUNLIGHT before proceeding through the ↗️ exit; Solar Wind will kill you if sunlight is enabled, and you want to damage-boost through the flame jets which requires >70% life.

Damage-boost through the flame jet, then stand on the floating platform and light the torch with icon Flame to proceed.
Light the second torch as the two floating platforms intersect, then wait for the second flame jet to fire before proceeding.

During the dialog, choose the first option.
Backtrack through the solar wind room, damage-boost through the last flame jet.
Refill life before proceeding down the stairs.

Extinguish the flame with icon Frost to proceed.
Push the block, then proceed through the ↖️ exit.

Use icon Flame to melt the blocks.
If you did not get a random icon Power Nut drop from the Yellow Slimes, open the top chest for a icon Power Nut.

Use icon Frost to make the floating block fall, then refill life/energy to 100% on the skylight.

Sword, Yellow Slimes, Clay Golems Traps

  • Sword: Use icon Sol to deal more damage.
    • Attack 10 times before dodging out of the way of its thrust, then attack 11 more times before it teleports. Finish it off after the teleport.
    • You should reach Lvl 8 after this fight.
  • Yellow Slimes: Attack without using any element.
  • Clay Golems: Knock on the walls so that they stun each other, then finish them off.
    • With a +0 Short Sword, each set of Clay Golems will need 3 hits with icon Sol plus 1 additional unenchanted hit to kill quickly.
    • If any Clay Golems kill each other, you must kill extras later to make up the lost EXP.
    • You should reach Lvl 9 after this fight.

Open the blue chest for a icon key, then proceed through the ↘️ exit and open the door.
During the dialog, choose the second choice, then proceed up the stairs in the next room.

Kill the Vampire Bat and proceed.
Refill energy to 100% before taking the ↗️ exit to go back indoors.

2-Colour Puzzle

Put all stat points into STRG and use a icon Power Nut.
Push one block towards the start of the room like this:

After that, push the other block on its spot, then do the same with the first block:

In the next room, push the floating block with sword and icon Cloud ↘️, then spear ↗️, then lower it with icon Frost.

In the newly-unlocked room, destroy the stone block with icon Cloud to get the icon key.
Backtrack to the previous room and push the block on the left, proceed through the ↖️ exit.
Break the stone block on the way with icon Cloud, then select icon Sol.

Open the door and kill the Yellow Slime with unenchanted hits.
Do a short energy refill on the Yellow Slime corpses as they die, so that you can pick up a icon Power Nut if one drops.
Proceed through the ↘️ exit and push the block.
Backtrack outside and take the stairs, then proceed through the ↘️ exit.

In the room with skulls, make sure that you have no sunlight (deactivates traps).
Open the chest on the left (bottom) for a icon Speed Nut, then proceed through the ↗️ exit.

4-Colour Puzzle

Use a icon Power Nut, then push the blocks like this (start with the icon Flame block):

Kill the two Mummies with icon Sol and proceed up the stairs.

Proceed to the bottom of the next room, then kill the Clay Golem with icon Cloud before taking the ↖️ exit.
Proceed through the immediate ↙️ exit.

In the room with the flame jet, use icon Flame on the Mummy to activate the torch, then proceed up the stairs.
Avoid the Yellow Slimes and open the blue chest for a icon key.

Refill life/energy before going back indoors, then proceed through the ↙️ exit.
Push the block and proceed through the ↘️ exit.

Open the ↗️ door and proceed.

Axe Trap

  • It's an axe!!
  • Use a single unenchanted hit, then icon Sol hits to deal more damage.
  • Try not to miss any icon Sol hits as energy is strictly routed here.
  • You should reach Lvl 10 after this fight.

Open all the chests for a icon key, the icon Dynamite magic, and a icon card.
Use a icon Solar Nut.
Backtrack to the first room by proceeding through the ↙️ exits.

Kill all four Clay Golems with icon Cloud and proceed through the ↘️ exit.

Kill both Clay Golems with icon Cloud and proceed in the same direction.
You should now be Lvl 11.

Open this hidden chest for a icon Warp Leaf, then open the door:

Skip getting water from the fountain, then proceed.

Desert Puzzle

You must now find three icon Stone Tablets that are in fixed spots on eight screens:

Begin on the southwest screen (first image) and proceed counter-clockwise.
On the south screen (second image) kill a Clay Golem with icon Cloud.
If you already have two icon Stone Tablets by this point, proceed ↗️ to the central screen and interact with the statue to check where the remaining tablet is.

When you have all three tablets, proceed to the central screen and talk to the statue:

Refill energy to 100% before proceeding into Remains B.

If you do not currently have two icon Power Nuts in the inventory, open this hidden chest:

Torch Puzzle

Light the torches in this order:

Proceed downstairs, kill the Clay Golem with icon Cloud and the Mummies with icon Sol.
Proceed through the ↙️ exit.

Start with the puzzle room on the top-right:
Select spear and icon Cloud.
Push the first block ↘️.
Push the second block ↘️ onto the weight switch.
Push the first block ↖️↗️↖️ onto the other switch, then use icon Frost on both blocks.

Proceed to the puzzle room on the top-left:
Refill energy to 100% on the Solar Station.
Use icon Flame on the block, then spear and icon Cloud to push it ↖️.
Use your icon Speed Nut.
Use spear and icon Cloud to push the block ↙️.

Open this hidden chest for a icon Warp Leaf:

Refill energy to 100% on the Solar Station before leaving the room.

Proceed to the puzzle room on the bottom-left:
Activate all of the floor switches, then hit the lever with the spear.
Equip sword and icon Sol before leaving the room.

Proceed to the final puzzle room on the bottom-right:
Activate the first lever with the sword, then run ↙️.
When you're close enough, run ↗️ onto the switch.

Do not assign stat points before the boss fight.

  • 31 STRG (33 Attack) is enough for the fight, you want to save these stat points for later.

Vampire

  • Stay away so that Sabata doesn't get hit.
  • Position yourself so that the swords don't go in Sabata's direction.
  • Only hit the Vampire when the black hole is active.
  • Face in the same direction as the Vampire to push him into the black hole faster.
  • When the Vampire is stuck in the black hole, use icon Sol.
    • Follow the specific damage route shown in the below video to avoid a third cycle:
  • You should reach Lvl 12 after this fight.

Once you gain control of Sabata, pick up the coffin and leave the room through the ↙️ exit.
Take two full steps, then use a icon Power Nut to drag the coffin back to San Miguel.
Use a second icon Power Nut when your buff expires.

Django Purification

Enable max sunlight, activate the bottom two generators and begin the purification.

icon Zero Shift onto the coffin after gaining control of Sabata and activate the other two generators.
Position Sabata to the south of the coffin to manipulate Django to move upwards.

icon Zero Shift upwards and knock him back into the coffin from the north.
Move just north of the coffin and wait for Django to attack one of the generators.
icon Zero Shift in the appropriate direction and shoot Django back into the coffin.

  • If Django goes to a northern generator, shoot diagonally to push him back into the coffin.
  • If Django goes to a southern generator, shoot horizontally to push him back into the coffin.

San Miguel (3)

Unequip icon Cloud.
Equip icon Dark over icon Sol, icon Bat over icon Frost and icon Mouse over icon Flame.
Raise AGIL to 25, and put your remaining stat point into STRG.

Visit the coffin shop in the southwest corner of town and buy the icon Elefan coffin (160 solls).
Refill energy to 100%, attempt to summon moonbugs before starting the energy charge to offset the damage Black Django takes from sunlight.
Proceed to the piledriver screen.

Kill the two Dark Roots on the right with spear and icon Dark, then leave through the way you came in.
Keep re-entering the piledriver screen and kill thirty (30) more Dark Roots this way.
You will need to refill energy during this grind, summon moonbugs before the energy refill to once again offset the sunlight damage.
You should reach Lvl 15 during this grind.

Proceed through the ↘️ exit and break the two blocks to the south.
Kill the southern Dark Root with spear and icon Dark, then proceed through the furthest ↗️ exit.

Dark City

Put all stat points into STRG.
Open the first chest for a icon Sunscreen.
In the next room, kill the Bandit with sword and icon Dark, then proceed through the ↗️ exit.
Go around and proceed through the ↘️ narrow passage.

Proceed through the ↙️ exit, then the last exit at the bottom.
Kill the Bandit with sword and icon Dark, then proceed through the ↗️ exit, then again in the same direction.

In the room with the Zombies, proceed through the ↖️ exit.

After the cutscene, refill energy (Summon moonbugs before starting energy charge to offset sunlight damage).
Proceed through the ↖️ exit.

Proceed through the second door, then use icon Mouse to proceed through the mousehole.
Use hammer to activate the lever, then take the stairs.

Kill both Green Slimes with sword for EXP.
Proceed through the ↙️ exit, then take the stairs.
Use icon Bat to go through the window, then take the first exit.

Un-transform immediately and proceed through the ↙️ exit.

Use icon Mouse before getting on the elevator, then proceed through the ↗️ mousehole.
Kill the Green Slime for EXP, then proceed through the ↘️ exit and push the block.

Push the Green Slime out of your path, then use icon Mouse to go back through the mousehole.
Take the elevator without being shapeshifted, then proceed through the ↘️ exit.
Use icon Bat to fly over the water and proceed through the ↖️ door.

Open the blue chest for a icon key, then leave the room.

Backtrack and proceed through the ↘️ exit, then through the first ↗️ door.
Proceed upstairs, kill both Green Slimes with sword and open the locked ↘️ door.
You should now be Lvl 16.

Kill the two Gusts with sword for EXP, then proceed down the ↙️ stairs.
Once outside, proceed through the ↖️ exit nearby.
Use icon Bat to go over the water, then proceed through the ↗️ door.

Use icon Bat before getting on the elevator, then proceed through the ↖️ window.
Take the first exit, then go downstairs and through the ↘️ door to push a block.

Backtrack inside but do not take the stairs, instead use icon Bat to fly over the narrow path and proceed through the ↙️ exit.

Use icon Bat to fly over the water and switch trap, then open the chest for a icon key.

Proceed through the ↘️ exit, push the block and go through the second ↗️ door.
Unlock the next ↗️ door, then use icon Bat to fly over the narrow paths.

Avoid the ghosts and use icon Bat to proceed through the ↘️ window.
Go left and proceed through the last exit.

Un-transform immediately, then hug the left wall to go behind the Gust.
Knock on the wall after passing the first corner to distract the second Gust, then hug the left wall and knock on the wall inside the skylight to cluster all three.

Open the blue chest for a icon key.

When all of the Gusts are in the skylight, enable 9 sunlight to deal 270 damage to them, then immediately disable sunlight before using sword to finish them off.
Use icon Bat to proceed through the ↖️ window.
If you accidentally killed the Gusts with sunlight or they killed each other by detonating, you can farm the Green Slime through the ↗️ exit to make up the missing EXP.

Proceed through the first exit, then go downstairs and through the ↘️ door to push another block.
Backtrack and take the elevator, proceed through the ↙️ exit, then go ↘️ and ↗️ to unlock the next door.

Refill energy on the Solar Station and put all stat points into STRG before taking the elevator.
Select the first option during the dialog.

Cheyenne

  • Use icon Dark, keep hitting him non-stop.
  • Try to aim in the correct direction so that hits counts as back hits for higher damage.
  • Try to cause him to flinch as he pulls out new weapons to keep him disarmed.
  • When he attempts to use an item to heal/buff himself, attack him to force him to drop it.

Refill energy whilst waiting for the elevator to leave the room.
Use the warp circle, then use a icon Warp Leaf to leave the dungeon.
Proceed through the ↙️ and ↖️ exits to backtrack to San Miguel.

Talk to Cheyenne to unlock the weapon shop.
Buy two icon Broadswords and equip the icon Gladius.
Place the two icon Broadswords in the first two inventory slots, and your icon Short Sword in the third slot.
Go to the forging house and forge a icon Long Sword using the second icon Broadsword + icon Short Sword.

Katana Manip

Exit and re-enter the forging house.
Save and soft-reset (A+B+Start+Select).
From soft-reset, RNG advances every frame. Use an external timer like EonTimer to assist in the manipulation.

Set the system time to 2004/05/05 23:56.
Talk to Smith and begin selecting your weapons to forge with.
Select the icon Broadsword and icon Long Sword in the first two slots.
Start the forge at these precise times after soft-reset has taken place, for the respective platforms:

  • Emulator: 34.07~ seconds
  • Nintendo DS: 34.30~ seconds
  • Game Boy Player: 34.23~ seconds

Do precisely 15 strikes in this forge.
Get at least two GREATs to guarantee an SP weapon.
If every hit is a GREAT, you will increase the frame window from 8 to 12.
If the start of forge was timed correctly, the resulting weapon will become a icon Katana SP.

Backtrack through the ↘️↗️↗️ exits to Dark City.
If the EXP route has been followed correctly, you will reach Lvl 17 by this point.

Do not proceed if you have not reached this level yet, kill Dark Roots/Yellow Slimes to reach Lvl 17 or you will be unable to equip the icon Katana.

Dark City (2)

Take the warp circle and unlock the ↗️ door.

In the room with Gusts, take the stairs, then proceed through the ↘️ exit.

In the next room, use icon Bat to fly through the window on the left, then keep using icon Mouse, go to the right (across the wood), then use icon Bat to fly through the last window.
Push the wooden block to open the path before proceeding through the ↗️ door.

Continue downstairs, ignore all enemies.
Refill life/energy before entering the boss fight.

Red Durathror

  • 1st phase:
    • Equip the icon Katana as the Dark Roots are spawning to react to where the bulb appears.
    • Hit the bulb ten times with icon Dark before it has a chance to attack.
  • 2nd phase:
    • Hit the correct bulb; look for the vibrating bulb, or you can use icon Bat to see which one it is.
    • Use icon Dark x3 once the bulb is opened.
  • 3rd phase:
    • Hit once with no element, then once with icon Dark to end each cycle quickly.
    • Hit her right as she spawns to cancel her attacks.
  • You should reach Lvl 18 after this fight.

Put all stat points into STRG; you should now be at 50 STRG/25 AGIL, which will increase your coffin-drag speed.
Drag the coffin and solve the puzzles.
After solving the puzzle with 2 wooden blocks, leave the coffin behind and walk onto the ↗️ staircase.

Use a icon Warp Leaf to leave the dungeon.
Save the game and soft reset (A+B+Start+Select).

Set the system time to 2004/08/31 19:00.
The coffin is now in the piledriver screen.

Proceed through the southern ↖️ exit to go to the piledriver screen.
Do not enter the piledriver screen through the northern entrance or you will softlock the game.

Red Durathror Purification

Activate one generator and start the purification.
Enable max sunlight during the cutscene.

After regaining your powers, replace icon Mouse with icon Sol, then finish the purification.

Choose the second dialog option after the purification.

San Miguel (4)

Talk to Violet to trigger Nero, then go to Cheyenne's shop.
Talk to him to get the icon Dash magic.
Use this for movement whenever possible.

Equip icon Dash over icon Bat.
Go outside follow Nero.

Open this hidden chest for a icon Warp Leaf:

You should now have three (3) icon Warp Leaves.

Follow Nero through the ↖️ exit.
Use icon Dark to destroy the Dark Root in front of the Treasury (Enables Gust spawns on this screen for EXP grinding), then follow Nero and proceed through the ↖️ exit to the Aqueduct.

Aqueduct

Go inside the Aqueduct to receive icon Earth.
Disable sunlight before leaving through the ↘️ exit.

Kill the first Gust outside Aqueduct with icon Sol, then use icon Dark to destroy the ↗️ Dark Root and backtrack to Cathedral.

Cathedral (2)

Proceed through the ↗️ exits.

Open the red chest near the main entrance for a icon Warp Leaf.
Replace icon Sol with icon Grow, then use it on the lily pad to proceed through the ↖️ exit.
Use icon Grow on the lily pads to reach a chest and get icon The Magician.

Use a icon Warp Leaf to leave.

Backtrack to Dark City, go through the piledriver screen on the way and kill all four Dark Roots with icon Dark to disable their respawns.

Dark City (3)

Take the warp circle and proceed through the ↗️ door.

Proceed to where you fought Durathror, then backtrack along the route you took the coffin through.

Once outside, proceed through the first entrance.

Element Puzzle

Equip icon Flame, icon Frost, icon Cloud and icon Earth.

Use icon Flame on the bottom block.

Push the iron block like this:

Use icon Earth to delete the floating block next to the iron block, then use sword and icon Cloud to push the top block once ↘️.
Push the iron block in the hole.

Use icon Cloud to push the bottom block in these directions:

  • ↖️ (sword)
  • ↗️ (spear)
  • ↖️ (spear)
  • ↖️ (sword)

Now use icon Cloud on the other block:

  • ↘️ (sword)
  • ↗️ (sword)
  • ↖️ (spear)

Now use icon Cloud on both blocks:

  • ↗️ (spear)

Use spear and icon Frost to lower both blocks at once.

Use your remaining icon Solar Nut to refill energy.
Equip icon Sol, icon Mouse, icon Transform and icon Dash, then proceed up the stairs.

Use icon Sol to kill the Gusts before proceeding through the ↙️ exit.
Go outside, then back into the room where you killed the Gusts (Required to enable spawns on a later screen).
Proceed back outside through the ↙️ exit, then proceed through the ↖️ exit after the narrow path.
Use icon Sol to kill the Gusts before using icon Mouse to go through the ↗️ mousehole.
Open the chest to get icon The Hermit.

During the cutscene, choose the first option:

Replace icon Sol with icon Dark and icon Mouse with icon Dynamite, then use a icon Warp Leaf to leave.
You should be Lvl 19 by this point.

Proceed through the ↙️ exit and backtrack to the Remains.

Remains (2)

In the Clay Golem room, proceed through the ↗️ exit, then the second ↖️ exit.
Proceed through the ↗️ exit (do not take the stairs).

Use icon Dynamite on the wall next to the Zombie on the top-left, then proceed.
Kill the Dark Root with icon Dark and open the chest to get icon The Hierophant.
Replace icon Dynamite with icon Sol, then use a icon Warp Leaf to leave.

Backtrack to San Miguel, then disable sunlight before proceeding through the ↖️ exit.
Kill the first Gust with icon Sol, then leave through the ↘️ exit to respawn it.
Kill it two (2) more times, then proceed through the ↖️ exit into Aqueduct.
You should now be Lvl 20.

Aqueduct (2)

Open the door, then proceed.

Purple Slimes Trap

  • Use Red Django, no element and sword.

Octopi Trap

  • Equip Equip icon Cloth Armor.
  • Put all stat points into STRG.
  • Replace icon Sol with icon Flame.
  • Use icon Flame, after the fight refill life/energy on the skylight.

Skeleton Fencers Trap

  • Use Black Django and icon Dark.
  • Walk into the center of the room to cluster them, then kill all three at the same time.
  • You should reach Lvl 21 after this fight.

Refill life/energy and put all stat points into STRG before entering the boss.

Blue Dvalinn

  • Use icon Flame.
  • Refill life/energy on the skylight as needed.
  • When she charges you, time your hit so that it cancels her attack.
  • You can hit the oil bullets with icon Flame to destroy them before they land.
  • If she's at 1 HP and far away, shoot her with icon Elefan coffin (Black Django and icon Sleeping).
  • You should reach Lvl 22 after this fight.

Put all stat points into STRG.
Replace icon Flame with icon Earth.
Use a icon Warp Leaf to leave, then backtrack to San Miguel.

San Miguel (5)

Go into the clockhouse and talk to the NPC.
Keep talking, then change the system time to 2004/09/30.

Go to Lita's shop:

  • Sell your entire inventory except for the icon Sunscreen and icon The Tower (塔) if you have it
  • Buy:
    • 2 icon Speed Nuts
    • 2 icon Power Nuts
    • 1 icon Warp Leaf
    • 8 icon Solar Nuts
    • Fill the remaining inventory slots with icon Earthly Nuts
    • If you have icon The Tower (塔) in your inventory, leave one slot free for a icon Bearnut in Spiral Tower

Proceed to the piledriver screen.

Blue Dvalinn Purification

Activate all four generators and start the purification.
Use icon Earth during this purification, be careful of the bubble streams as they deal heavy damage.

Proceed through the ↗️ exit, break the wooden block with hammer to continue.

Disable sunlight to open Sabata's half of Spiral Tower.
Enable sunlight to open Django's half of Spiral Tower.

Spiral Tower

Hug the top corner to avoid the Black Slime and take the stairs, then proceed through the ↘️ exit.
Slide along the wall over the narrow walkway (This is no slower than transforming) and push the block.
Backtrack and fall through the trapdoor on the left side of the room.
Use spear to hit the switch through the Black Slime.
Push the block and use the magic circle to switch to Sabata.

Use a icon Speed Nut as soon as you gain control.
Proceed upstairs, using icon Zero Shift to run through enemies.
On the way, step on the switch to open a gate for Django, then proceed.
Step on the switch outside, then use the magic circle to switch back to Django.

Upon gaining control of Django, hold Right on the D-pad WITHOUT using icon Dash, with the icon Cloth Armor equipped you will consistently dodge the Black Slime.
Proceed upstairs twice, whilst opening the red chest by the second staircase for an icon Earthly Nut.
Kill the first Cockatrice with icon Earth, then proceed upstairs.
Proceed through the ↘️ exit, then re-enter the room.
Knock on the upper pillar to attract all three Cockatrices, then kill them all with icon Earth to reach Lvl 23.
Proceed through the ↘️ exit and step on the switch to activate the elevator.
Stand on the elevator, then before it leaves the room:

  • icon Transform into Black Django and select icon Dark.
  • Replace icon Earth with icon Sol.
  • Put all stat points into STRG.

Sword+ Trap

  • Use Black Django and icon Dark.
    • Killing the Sword+ before it teleports is very difficult, but possible with accurate play.
    • Use icon Transform immediately after getting the kill to switch to Red Django before the door opens.
  • You should reach Lvl 24 after this fight.

Proceed through the ↖️ exit.
If you have icon The Tower (塔) in your inventory, use icon Mouse to go through the ↗️ mousehole and pick up a icon Bearnut.
Once outside, take the stairs and proceed ↗️ indoors.

Use icon Sol to kill the first Leys once you get indoors.
Avoid the Stone Golems and proceed through the ↘️ exit, then activate the lever with spear and switch to Sabata.

Take the elevator, then use a icon Speed Nut before leaving the elevator.
Proceed upstairs at the bottom of the room.
Shoot the enemy outside (where Django is), then backtrack and take the other stairs.
Kill the Ghoul to get a key and open the door.
Before going outside, make sure you have some energy.
Once outside, shoot the lever and use the ↖️ magic circle to switch back to Django.

Proceed through the ↖️ exit.
Refill energy whilst taking the elevator, then proceed through the ↘️ exit.

Activate levers and switch characters during this puzzle to activate the brown lever.
During Sabata's segments, fire a shot ↘️ from the magic circle to hit the lever and avoid movement.
Ensure that the floor has changed before switching back to Django after doing this. As Django, hit the rusty lever with hammer, then push the block and backtrack inside.

Activate the lever to free Sabata.
Proceed through the ↖️ exit.

Put all stat points into STRG, then replace icon Sol with icon Rising Sun and use it to skip the bomb puzzle.
Open the blue chest for a key, then proceed through the ↘️ door.
Take the stairs, then proceed through the ↘️ exit to go outside.

Taking the floating platform as Red Django is fastest, but is extremely dangerous, and a minor error will kill you.
Use icon Bat to avoid falling off the platform if not confident. If no armor is equipped, the flame jets will easily kill you.
Activate the switch, then backtrack inside and proceed upstairs.

Before using the magic circle, check the hint panel for the number and the kanji:

Use the magic circle to switch to Sabata.

Go back indoors, then proceed up the elevator on the south side of the room.

Sabata Block Puzzle

Use a icon Power Nut:

After this, check the hint panel and switch back to Django:

Proceed through the gate and push the iron block based on the hint panels and the statue.
Note that Django and Sabata's hint panels refer to each other's blocks, inverting the solution as read.
For instance, 北2 東4 means North 4, East 2, NOT North 2, East 4.

北 = North, 南 = South, 東 = East, 酉 = West.

icon Transform into Black Django before the final block push.

Axe+ Trap

  • Use Black Django and icon Dark.
    • Do NOT hit the Axe+ more than twice before it gets close enough to use a regular attack, or you will trigger a dangerous attack that will likely instantly kill Django.
    • Use icon Transform immediately after getting the kill to switch to Red Django before the cutscene plays.
  • You should reach Lvl 25 after this fight.

Backtrack inside and proceed upstairs until you take an elevator.
The outdoors screen has solar wind that will push you if using sunlight.
Use the solar walkway with <=8 Sunlight to go straight to the next elevator.

Put all stat points into STRG, then equip icon Dash, icon Sol, icon Frost and icon Cloud.
Use icon Sol to kill the first two Leys, then activate the lever.
Kill the Leys again, then use a icon Power Nut.
Refill energy to 100% before pushing the block, then proceed downstairs.

Push the left block ↘️↘️, then the other block ↙️↘️ so that they're next to each other:

Push the floating block with spear and icon Cloud ↗️.
Break the top stone block so that you can push the bottom one to cross and reach the floating block again:

Push the floating block onto the switch with spear and icon Cloud, then use icon Frost.
Replace icon Frost with icon Rising Sun.
Proceed through the ↘️ exit.

As Sabata, proceed upstairs.
icon Zero Shift through the southern Black Slime and proceed upstairs.
Shoot in the ↗️ direction to activate the final lever.
Backtrack downstairs and proceed through the ↖️ exit to reach Django.

If Django's final puzzle was solved correctly, you should have at least 100 energy. Do not enter the boss fight without having at least this much.

During the dialog, choose the second dialog option to avoid a Game Over.

Black Dainn

  • 1st phase:
    • Use icon Rising Sun for a massive hit, then use two icon Solar Nuts to restore energy.
    • Stay away so that Sabata doesn't get hit.
    • When Dainn spawns dark orbs, destroy them with icon Sol.
    • Don't attack Dainn, instead, focus on good positions to avoid swords easily.
    • When Dainn is stuck in the black hole, use icon Sol.
  • 2nd phase:
    • Use icon Sol to hit Dainn three times, then stand in this precise position to avoid his dark energy attack and keep attacking:
  • Attack constantly to kill him before he goes underground.
  • You should reach Lvl 27 after this fight.

Use a icon Warp Leaf to leave.

Save the game and soft-reset.
Change the system time to 2004/10/29 22:xx.

Backtrack ↙️ to the piledriver screen.

Black Dainn Purification

Activate all four generators with icon Sol and enable max sunlight.

Use Red Django and icon Sol.
Do not get hit by the dark orbs, they will one-shot you.
You will destroy them in two hits, so slash them down during downtime.

Skip the chest after finishing the purification.

Equip icon Dynamite, icon Cloud, icon Dash and icon Frost.
Backtrack ↗️ to Spiral Tower.

Undead Zone B1

In the room on the ↖️ side, knock on the wall to lure the Skeletons, avoid being seen.
Proceed through the ↗️ exit, break the cacti to proceed.

Knock on the central pillar near the first Skeleton so that it looks in another direction, then proceed.
Skip the next puzzle by using icon Dynamite after entering the room.

In the next room, knock on the wall near the first Skeleton.
After the stairs, run in the ↘️ direction to avoid being seen.

B1 Block Puzzle

Refill life/energy to 100% on the skylight before leaving the room.
THIS IS THE FINAL SKYLIGHT AVAILABLE IN THE ROUTE.

In the next room, use <=8 sunlight to enable the solar walkway and proceed through the ↖️ exit.
Hit the Skeletons from behind and icon Dash during their damage animation so that they don't see you.

Replace icon Frost with icon Transform and icon Dynamite with icon Bat.
Use Black Django and icon Bat to fly over the traps and get the key, then icon Transform back into Red Django and proceed through the door.
After entering the next room, knock on the wall directly in front of you to lure the Skeletons.

Have <=8 sunlight during the next room to enable the solar walkway.
Push the block and get the key, then backtrack to the first elevator (↘️).

Refill energy on the Solar Station and open the ↗️ door.

Sand Worm Trap

  • Use icon Cloud on the head to stun it, then hit the head up to 9 times before running away.
  • Pray it doesn't move onto your position and fire a rock whilst underground.
  • Attack the body at least once after the tail starts attacking to ensure that it will dive at you after burrowing.
  • Time an attack on the head as it dives at you to stun it again, then finish the fight.
  • You should reach Lvl 29 after this fight.

If you have icon The Tower (塔), you can "skip" this fight by hitting the head 3-4 times, then using a icon Bearnut followed by icon The Tower (塔) to instantly kill it.

Open the blue chest for a icon key, then leave using the ↙️ elevator.
Refill energy on the Solar Station, then unlock the ↙️ door and proceed.

Undead Zone B2

Equip icon Dash, icon Flame, icon Earth and icon Dynamite.
Put all stat points into STRG.
Proceed through the ↘️ exit.

Use icon Dynamite by the first torch.
Knock on the central wall to lure the Skeleton Fencer, then use icon Flame to light the other torches to open the gate.

In the third dark room, light the torches on the moving platforms with spear and icon Flame.
Have <=8 sunlight to enable the solar walkways in the next room.

Break the wooden blocks and proceed through the ↗️ exit.
After the rooms with Skeletons, proceed up the stairs and refill energy on the Solar Station.

Lich Trap

  • Be aware of your surroundings at all times.
  • Use icon Earth and hit the Lich from behind.
  • You can destroy the lightning balls with icon Earth.
  • Avoid the summons and clouds.
  • Use icon Solar Nuts to refill energy.
  • You should reach Lvl 31 after this fight.

Open the blue chest for a icon key, then proceed through the ↙️ exit and take the elevator.

Undead Zone B3

Proceed through the ↖️ exit and activate the lever.

Backtrack, then proceed through the ↙️↖️↖️ exits to activate another lever and spawn an ice block.
Proceed through the ↗️↘️↙️ exits.

Use icon Dynamite here (Turn sunlight down to a lower level to minimise damage taken), then use the first wall to slide onto this spot and get pushed by the Dynamite:

Slide directly downwards, then towards the lever and activate it.

Proceed through the ↗️↘️ exits to backtrack to the first room.
Refill energy on the Solar Station, then proceed through the ↙️↙️ exits.
Slide ↙️↘️ on the ice, then wait a full second before sliding directly left in order to avoid hitting the Centipede.
Slide directly up onto the slope, then proceed through the ↖️ exit.
Proceed through the ↙️ gate, then use the plant to reach the next ↙️ exit.

Put all stat points into STRG before taking the platform.

Serpent Trap

  • Use icon Flame and sword, you can hit the tail with precise hits.
  • Use icon Dynamite whilst the Serpent is underwater to force it to jump at you.
  • Only aim for the head and tail.
  • Break the bubbles to force it to jump at you.
  • You should reach Lvl 33 after this fight.

Open the blue chest for a icon key, then take the new platform.
Use icon Flame if you have remaining energy to melt the ice block, then continue to backtrack to the first room and open the ↘️ door.

Undead Zone B4

Refill energy on the Solar Station, then proceed through the ↗️↘️ exits.

B4 Block Puzzle

Push the stone block and use icon Flame on the floating block.
Put all stat points into STRG. You should now be at 95 STRG.
Replace icon Flame with icon Frost and icon Dynamite with icon Cloud.
Push the floating block with spear and icon Cloud ↗️↘️:

Break the stone block with icon Cloud and push the iron block ↘️.
Use icon Earth to delete the floating block.
Walk onto the switch.

Backtrack and proceed through the ↗️↘️↘️ exits.

Equip icon Frost, icon Dash, icon Transform and icon Sleeping.

Do not walk onto the platform, instead stand at the corner edge and use spear and icon Frost to extinguish the fire:

Then use icon Sleeping and icon Elefan coffin to shoot the lever.

Backtrack and proceed through the ↙️ exit.

Open this hidden chest on the way for a icon Solar Nut:

If life/energy are both low, this room is ideal for refilling by attacking the solar bamboo. Avoid absorbing dark bugs.

Proceed through the ↘️↘️ exits, then take the stairs.
Proceed through the ↙️↘️exits.
Take the floating platforms across the lava, open the right-hand red chest on the way for a icon Solar Nut.
Proceed through the ↖️↖️ exits.
Refill energy on the Solar Station.

Lich+ Trap

  • Use icon Frost and hit the Lich+ from behind.
  • Once it begins its rotating attack, damage boost on its back and immediately let go of directional input to land in the correct spot to avoid getting hit.
  • Use icon Solar Nuts to refill energy.
  • You should reach Lvl 35 after this fight.

Use your remaining icon Solar Nuts and icon Earthly Nuts to refill life/energy, then raise STRG to 99.
You can put the remaining stat points into VIT if you want, but this is not faster.
Replace icon Sleeping with icon Dark.
Proceed through the ↖️ exit, then take the elevator.

Undead Zone B5

Take the single exits, this map is linear.
The room with the Centipede is dangerous if your life is low, but dying here will refill your life to 50% at relatively low time cost.
There is a solar walkway on the final screen, so have <=8 sunlight before entering.
icon Transform into Black Django and select icon Dark before entering the final fight.

Jormungandr

  • Open the menu immediately and use the icon Sunscreen to avoid taking damage from sunlight.
  • You must have at least 1 sunlight during the entire fight.
  • Use Black Django and icon Dark.
  • Aim for the eyes until the tongue is out.
  • During the first cycle, hit the body several times before attacking the tongue in order to get a more favourable second cycle.
  • During the black breath attack, charge some energy and aim to hit the eyes close to the body to get a chance at hitting the tongue and body at the same time.
  • During the second cycle, do not hit the body more than 4 times, or you will get a less favourable third cycle.
  • Immediately attack the eyes as the third cycle begins, then aim to finish the fight here. At least several more attacks to the body will be required in order to kill whilst attacking the tongue.

During the cutscenes, enable max sunlight.
After the cutscenes, charge energy.
Time ends when Jormungandr's life bar reaches zero during this final charge.

Boktai 3

Guides

Resources

Boktai 3: Any% Route

Work in Progress

This guide is currently being rewritten because of route improvements.
Feel free to contribute on Discord or on the GitHub repository.

About this guide

Directions for paths and exits will use ↖️, ↗️, ↙️ and ↘️.

Before starting

When playing on BizHawk, load a ROM, go to GBA > Settings and make sure "Skip BIOS" and "RTC" are set to "False".
This requires at least BizHawk v2.6.3 and makes sure that Emulator runs are comparable to console and that you can properly set the time in-game.

Set the system time to July 28th 2002 at 23:55

  • 2002 年 07 月 28 日
  • 23 時 55 分

Setting up the Boktai 2 password

Create a new file, select the left option, then enter this password:

This password grants +2 VIT, +2 SPR, +2 STRG and the following items:

  • 1 icon "The Sun" Card (recovers all ENE)
  • 1 icon Speed Nut
  • 1 icon "The Moon" Card (recovers all HP)

Use a single character for the player name (saves a few frames each time the name is displayed).

Prologue

The Sabata gameplay segment always lasts 30 seconds and no inputs are needed to survive.

Sealed Dungeon

After the dialogs, open the chest next to the stairs to get a icon Solar Nut.

Open the menu, change text speed to Fast (A, Down, Right, A):

Then go into the inventory, use a icon Solar Nut and a icon Speed Nut and proceed in the ↗️ direction.

Keep going without stopping. Once you reach the room with the 2 spiders, go to the right to get the icon Wizard Frame, then proceed in the ↖️ and ↗️ directions.

Skeleton Trap

  • Open the chest for a icon Solar Nut.
  • Open the menu, use the icon Solar Nut & equip the icon Wizard Frame.
  • Shoot the Skeleton until death.
  • You are now Lvl 2 (12 EXP).

Keep going until you reach the "+-shaped room", take the ↘️ path and step on the weight switch to get the icon Gradius.

In the next room, break the first block with the icon Gradius and fall to reach the ↖️ exit.

Then instead of getting close to the lever, switch to icon Wizard Frame and shoot to hit the lever from far away and skip an extra dialog, then proceed in the ↗️ direction.

Keep going, and when you reach the room with klorofoluns, get the hidden icon Speed Nut on the side of the stairs before proceeding in the ↗️ direction.

Armor Trap

  • Set sunlight to max.
  • Shoot once with icon Fight Frame.
  • Go on the skylight on the right.
  • Aim up, and when the armor is aligned, keep shooting in rhythm to stunlock & prevent it from raising its shield until the trap is over. (approx time ~16.84s)
  • You are now Lvl 4 (12 => 136 EXP).

After the trap proceed in the ↗️ direction to leave the dungeon.
Set the sunlight to 0.

San Miguel

Django's House

  • Talk to Violet & choose the first option.
  • Safety strat: Get the icon Luna Lens near the doll on the left.

Leave the house and visit the following places.
On Map screens you can use the shoulder buttons to navigate quickly.

Lita - Item Shop

  • Talk to Lita
  • Use a icon Speed Nut, then open all chests to get 2 icon Earthly Nuts & 2 icon Healers.
  • Sell the following items for money:
    • 4 icon Earthly Nuts
    • 2 icon Healers
    • 1 icon "The Moon" Card (it'll be the one in the 2nd row of your inventory).

Solar Bank | Dark Loans

  • Transfer all Solls from the Solar Station to the Solar Bank (~500).

Clock Tower

  • Talk to Ennio (old man with glasses).
  • Talk to Ennio again and change the time to July 21st 2005 10PM. Minutes aren't important so you can keep these.
    • 2005 年 07 月 21 日
    • 22 時 XX 分
  • Ideally you should now have at least 2950 Solls (the cost necessary for the essential items for the route).

Garage

  • Talk to the guy in the back.

Lita - Item Shop 2

  • Buy 3 icon Power Nuts & sort your inventory before closing the shop menu and leaving.

Accessory Shop

  • Buy icon Iron Clogs & icon Crest of Diamonds.
  • Before leaving, open the chest to get the icon Leather Armor.

Solar Smith

  • Talk to Smith.
  • Talk to the first panel on the left.

Weapon Shop

  • Talk to Cheyenne to get icon Dash magic.
  • Buy icon Estoc & icon Rapier.

Library

  • Talk to Lady.

Inn

  • Talk to Zazie twice to get the icon Dark Card.

Now exit to the World Map and head to Lifeless Town.
You can check the Boktai 3 resource list for help with the Bike race.

Lifeless Town

Open the menu:

Heal with moon bugs & proceed in the ↗️ direction.
When you reach the room with 2 skeletons, take the ↗️ path.

Mission: Open the gate! (Light the torch)

Take the stairs in the upper-↖️ direction. Open the green chest to get icon Flame Lens.

Go back and go in front of the gate.
Equip icon Flame Lens & icon Wizard Frame to shoot at the torch.
Proceed in the ↗️ direction.

Skeletons Trap

  • Use icon Wizard Frame, start by shooting in the back
  • (136 => 224 EXP)

Proceed in the ↘️ direction.

Take the upper-↖️ path and take the elevator on the right.
After the elevator go through the ↗️ entrance.

Leave the room and fall on the spikes to reach the ↗️ entrance.
After the cutscene with Trinity, open the green chest for a icon +4 Stat card and open the blue chest to get the icon Circle Key.
Do NOT use the Card yet.

Leave the room and take the elevator on the right to go back down.
Take go through the ↘️ path & open the door to proceed in the ↗️ direction.

Armor Trap

  • Shoot once with icon Wizard Frame to force it to shield.
  • Get closer and use icon Gradius while aiming Up until the cutscene triggers. (approx time until cutscene: ~15.85s)
  • After the cutscene, spam B as Black Django.
  • You are now Lvl 6 (224 => 413 EXP).

Keep going in the ↗️ direction.
In the room with mummies, proceed in the ↗️ direction, then ↖️ twice.
Open the green chest to get the icon Hoop Frame.

Go back and proceed in the ↘️ direction.
Lure the ghoul on the weight switch, go through the ↗️ gate, then ↖️.

Mission: Find the yellow key!

  • Go up the stairs and dash above the traps to reach the last room.
  • Open the left chest first to get a icon Jerky, then open the blue chest to get the icon Triangle Key and trigger the cutscene.

Go through the yellow door, then take the ↘️ path.
After Otenko's dialogs, take the ↗️ path, then ↖️ twice.
Open the green chest to get the Trial Tire bike part.

Go back once and proceed in the ↗️ direction to reach the boss room.

During dialog, spam A (the 2nd option is faster by a few frame, only worth menuing for TAS).
Open the menu, put all your stat points into STR, equip icon Hoop Frame & icon Sol Lens, then go through the door.

The Count

  • Use icon Hoop Frame on the Count. Do not bother with the windows.
  • You are now Lvl 7 (413 => 662 EXP).

Coffin

  • Set sunlight to 0.
  • Use a icon Power Nut and start going back.

In the room where Otenko summons a solar circle, take the ↙️ path.
Push the wooden block on the weight switch, then go through the ↖️ path.
Push the iron block and take the ↙️ path.

Once you get past the room where you fought the Armor (brown door), take the ↖️ path and keep going towards the entrance of the dungeon (the other path is for a sidequest and takes longer to go through because of puzzles).

The Count Purification

  • Go at the bottom of the piledriver and use icon Wizard Frame to activate all of them in one shot. During the shot, walk and activate the piledriver as soon as all 4 of them have been hit to skip dialogs.
  • Start the purification and use icon Hoop Frame until the end.
  • (662 => 743 EXP)

San Miguel (2)

Item Shop

  • Buy 7 icon Power Nuts.

Ancient Tree

Enter the tree, then take the ↖️ & ↗️ paths.

Ghouls & Bats Trap

  • Use icon Hoop Frame & icon Sol Lens on Ghouls
  • Use icon Gradius on Bats.
  • You are now Lvl 8 (743 => 847 EXP).

Proceed through the ↘️ gate & take the elevator to reach 2F.
After the elevator, take the ↙️ and ↖️ paths.

Mission: Make the Solar Roots grow!

Proceed in the ↖️ direction, then ↗️ twice (you can pass from the left side in the room with purple slimes).

Puzzle

  • Use a icon Power Nut.
  • Push the first block once in ↗️ & ↖️ directions.
  • Push the second block ↗️ once & open the green chest to get the icon Earth Lens.

Go back, equip icon Earth Lens.
Grow the first plan, then alternate between the other 2 plans. Start with the left one because the right one will end the mission once fully grown.

Open the green chest on the left to get icon Dragoon Frame, then proceed in the ↗️ direction.

Push the blocks on the weight switches and take the elevator to reach 3F (if you are fast enough, the Power Nut will still be active).

Proceed in the ↙️ twice, then ↖️ and ↙️ once each.

Equip icon Iron Clogs to negate the solar wind.

On the way, grow the plan to create a shortcut. Hug the left side when dashing towards it to prevent the bulb from exploding. Replenish your energy and re-enter the tree from the ↘️ path, then:

  • Unequip icon Iron Clogs.
  • Equip icon Leather Armor.
  • Equip icon Crest of Diamonds.
  • Unequip icon Gradius.
  • Equip icon Estoc.
  • Put all stat points in STRG.

Earth Armor Trap

  • Dash once to go under the skylight.
  • Use icon Hoop Frame to shoot once.
  • Use icon Estoc to stunlock. You can prevent it from raising its shield if your position is good enough.
  • When the shield breaks, move away because the Armor will spin, then go back to stunlocking with icon Estoc.
  • You are now Lvl 9 (847 => 1152 EXP).

Open the green chest to get the Einherjar bike part, then proceed in the ↗️ direction.
After the cutscene, take the ↘️ path twice.

As soon as you enter the room, dash towards the nearest platform to take the ↘️ path.
Push the iron block, then go back and take the other platform.
During this room you can set the sunlight to 0 to delay overheating a bit.

Kill the 3 klorofoluns that hovers above the last moving platform with icon Hoop Frame (1152 => 1165 EXP).
This isn't about getting EXP, but rather an extra TRC block for later.

After the last platform, take the ↘️ path, then ↙️.
Grow the plan near the end of the room, then leave through the ↙️ path.
If you don't have enough energy, you can use icon "The Sun" Card (it'll be the one in the first row of your inventory).

After the cutscene about the beehive, go in the ↖️ direction and push the elemental blocks to activate the elevator.

Take the elevator to reach 4F & proceed in the ↘️ direction.

Spiders & Golem Trap

  • Open the menu and put all your points into STRG.
  • Use icon Estoc.
  • Start with the golem, then the spiders. They should be more or less grouped together after killing the golem.
  • (1165 => 1247 EXP)

Proceed in the ↙️ direction twice.

Replenish life and energy, then set sunlight between 1 and 8 to make the solar platform appear.
Use it to reach the green chest and get the icon Chain Mail, then go back inside the tree.

Grow the plants to take the ↖️ path, then proceed through the ↙️ and ↖️ paths.

Mission: Find the Red Key!

  • Use icon Fighter Frame & icon Fire Lens.
  • Go on the platform near you and light the 2 torches to open the ↖️ gate (you can shoot the 1st torch by shooting straight UP while on the platform).
  • In the next room, light the 5 torches (only icon Fighter Frame allows you to light all 5 in one trip because of the delay between shots and the lack of recoil, you can also shoot the first torch by aiming to the left while on the platform).
  • Continue in the ↘️ direction twice.
  • Open the hidden blue chest to get the icon Circle Key, then go back and open the door.

After opening the door, proceed in the ↗️ direction.

Puzzle

  • Use a icon Power Nut.
  • Take the elevator to reach 5F.

Take the ↘️ path, then ↗️ twice. You should be in a room with ghouls, proceed in the ↖️ direction, then ↙️ 3 times.

Then take the ↖️ path to go outside.
Equip icon Iron Clogs, then go through the room, make sure to grow the plant before taking the ↘️ path.
Proceed through the ↗️ entry, and take the elevator to reach the boss.

Hresvelgr

  • You are expected to be missing 2 TRC blocks at the start of this fight.
  • Use use icon Hoop Frame until the TRC gauge is full.
  • You can icon Dark Trans and spam B right away, however the boss will get invulnerable and begin his wind attack.
  • After the dialog, ignore Trinity and spam B with icon Dark Trans until the fight is over.
  • You are now Lvl 11 (1247 => 1747 EXP).

During the dialog, just hold B and choose the first option.

Coffin

Open the menu and:

  • Turn off the sunlight.
  • Put all points into STRG.
  • Unequip icon Iron Clogs.
  • Use a icon Power Nut.

Take the elevator and start going back to the entrance of the dungeon.
Use the grown plant outside as a shortcut, then go back inside the tree and take the ↘️ path.
Set sunlight to max, put the coffin on the first weight switch, then use icon Dash to step on the other one.

Grab the coffin and go through the ↗️ gate, use another icon Power Nut after the current one runs out.

Then take the elevator to go back to 4F.

Take the ↙️ path, walk on the weight switch to go through the ↘️ gate.
Then take the ↗️ path to reach the elevator and go back to 3F.

Go through the ↘️ gate.
Kill the green slime with icon Estoc, use icon Dash and open the green chest for a icon +4 Stat card (1747 => 1765 EXP).
Do NOT use the Card yet.

Then take the ↗️ path, walk on the grown plant & the iron block to continue in the ↖️ direction.
You can reach the moving platform without using another icon Power Nut, so wait until you've reached the other side before using another one.

Then proceed in the ↖️ direction twice (watch out for the centipede), then ↙️ twice and ↖️ again to go outside.
Use the grown plant as a shortcut, stay on the left to prevent the bulb from exploding.
Take the ↘️ and ↗️ paths to go back inside the tree.

Proceed in the ↘️ direction (watch out for the golems), then ↗️ twice to take the elevator to go back to 2F.

Go through the ↙️ and ↘️ paths, then go towards the ↗️ path, be careful when passing next to the bulb.

Take the elevator to go back to 1F.

Proceed in the ↖️ direction, then ↙️, ↘️ and ↙️ twice to reach the purification area. The Power Nut effect should stop where the dialog begins.

Hresvelgr Purification

  • Go at the bottom of the piledriver and use icon Wizard Frame to activate all of them in one shot. During the shot, walk and activate the piledriver as soon as all 4 of them have been hit to skip dialogs.
  • Start the purification and use icon Hoop Frame until the end.
  • During the purification do NOT avoid attacks & take damage on purpose, ideally you want to be at least in orange (40% Life).
  • (1765 => 1879 EXP)

Dash in the ↙️ direction to trigger the next cutscene. Turn off the sunlight when it begins.

The Count

  • The Count will do 2 bat attacks: get hit on purpose until you reach critical (red) Life.
  • The Count will now use Blood Rain and trigger the cutscene (by already being in critical state you won't have to wait as long).
  • After the cutscene use B and icon Sol Trans until the fight is over.
    Note: unlike Dark Trans, the timing when pressing B matters. Sol Trans has the possibility to attack faster than Dark Trans, however timing is more strict and attacks does NOT stun enemies.

San Miguel (3)

Django's House

  • Equip the Trial Tire bike part to be able to drive on mud during bike races.
  • Equip Einherjar bike part (lower acceleration, higher speed).

Item Shop

  • Buy 4 icon Power Nuts.

White Forest

After the dialog, proceed in the ↗️ & ↖️ directions.
Enter the cave and reach the end to get icon Bomber Frame.

Open the menu and:

  • Unequip icon Fighter Frame.
  • Equip icon Bomber Frame.
  • Equip icon Rapier.
  • Unequip icon Estoc.
  • Put all points in STRG.

Then go back, and after exiting the cave, take the ↘️ direction twice, then ↗️ twice to enter a cave.

RNG manip

The goal of this RNG manip is to get a icon Burning Headband and a total of +12 Strength from cards that would otherwise give points to a random stat.

Video

Many steps during this manip are time sensitive because of how RNG works!
If you struggle with the manip or have further questions, please contact us and we'll help you!

  • Once inside the cave, save and do a soft-reset (Press A, B, Start and Select at the same time. You can buffer that input while it's still saving).
  • Set the time to July 21st 2005 10PM (2005/07/21 22:00):
  • Buffer the up + right input to start walking as soon as possible. Keep walking in the ↗️ direction until you are past the chest and very close to the wall.
  • With the icon Sol Lens, shoot at the Red Slime two times. (1879 => 1905 EXP)
    • You must attack the Red Slime as soon as you arrive at the target location. Once it has split, both halves must die at the same time.
  • If your timing was right, the Red Slime will have dropped a icon Burning Headband.
  • Get the drop and open the green chest for a icon +4 Stat card.
  • Use any of the icon three red stat cards you have picked up so far. It should give you +4 STRG.
  • Make sure to have sunlight and leave the cave. (Without sunlight it will be snowing outside which changes the RNG)
  • Mash Start to open the menu as soon as possible.
    • You have about 0.5 seconds to open the menu! Otherwise the RNG will change because the sunlight killed the enemies outside.
  • Now use the two remaining icon +4 Stat cards to get +8 STRG.

Now proceed in the ↖️ direction to trigger the cutscene with Trinity.

Mission: Open the cave

  • Use icon Bomber Frame to open the entrance.

Then enter the cave via the ↖️ entrance, then the ↗️ & ↘️, ↗️ & ↘️ directions.

Hotdog & Vamp Trap

  • Use icon Rapier.
  • You are now Lvl 12 (1905 => 2089 EXP)
  • Open the green chest for icon Frost Lens.

Go back to the entrance of the cave, where the Centipede is. Take the ↖️ entrance.

Puzzle

  • Push the 1st block in the ↖️ direction.
  • Push the 2nd block ↗️ & ↖️.

Go through the ↗️ entrance & use icon Frost Lens on the flame to go on the weight switch.

After the cutscene go back in the ↙️, ↘️ & ↗️ directions & keep going.

Frost Armor Trap

  • Shoot once to make the armor raise its shield & prevent it from moving.
  • Use icon Sol Trans to finish it.
  • Try moving towards the exit while attacking.
  • You are now Lvl 13 (2089 => 2616 EXP)

After the cutscene with Carmilla, take the ↖️ exit, then ↗️ 4 times. You should now be in a room where a mummy explodes: proceed in the ↖️ direction.

After the cutscene, slide on the ice to proceed in this ↗️ direction.

Mission: Open the door!

  • Proceed in the ↖️ direction twice.

Puzzle

  • Push the block on the left towards the ↖️ direction.
  • Melt the first block on the right with icon Flame Lens.
  • Push the second block on the right in the ↖️ direction.
  • Step on the weight switch on the right.
  • Open the chest to get the icon Circle Key.
  • Go back in the ↘️ direction twice & open the door to continue in the ↗️ direction.

Go down the stairs & take the ↖️ exit.

Puzzle

  • Use a icon Power Nut.
  • Push the block in front of you in the ↙️ direction like this:
  • Walk on the weight switch & push the block at the top on it.
  • Walk around & push the 1st bottom block on the weight switch behind it.
  • Push the last block (the one that used to in front of you when you entered the room) on the last weight switch.

Proceed in the ↗️ direction & use icon Frost Lens to extinguish the candle. Go back to the puzzle room, then take the ↘️ path once & ↗️ path twice.

  • Equip icon Rapier.
  • Put all stat points in STRG.
  • Replenish life.

Sabata

1st phase

  • Lure Sabata by knocking on the block next to you.
  • Attack with icon Rapier to force him to do his spinning attack.
  • Evade with icon Dash, then hit the dark spread with icon Rapier to stun him.
  • Hit Sabata with a 3-hits combo using icon Rapier.
  • Repeat until phase 2.

2st phase

  • Move the camera to keep track of Sabata.
  • When he stops moving, go to him and attack with icon Rapier.

3rd phase

  • At the start you can hit the dark spread to stun him.
  • Then use icon Dark Trans to finish him.

REWRITING IN PROGRESS

Resources

Our resource list is divided into multiple parts. On this page you can find our resources that apply to all games while resources that are specific to a single game can be found on these pages:

Emulation

For legal reasons we cannot provide you with a GBA BIOS or Boktai ROMs.

BizHawk

To establish parity between console and emulator, these settings are required for speedruns:

  • GBA > Settings > Sync Settings, set "Skip BIOS" to "False".
  • Config > Customize > General, uncheck "Pause when menu activated".
  • To simulate a dead battery: GB > Settings > Sync Settings, set "RTC" to False
    (Requires BizHawk v2.6.3+)

mGBA

General

Boktai Hacking Wiki

Aims to collect all technical data about the Boktai video game series.
Also aims to be a database of Boktai romhacking resources, tools, and romhacks.

Sun Miguere

Japanese fanmade website about Boktai in general.
Has a lot of info about all Boktai games. The information is mostly from the Guide Book and therefore also has some errors.

Moon calendar

Useful to find full moon days for routing.

Boss Fight Times

Lists recorded boss fight durations for multiple Boktai games (currently outdated)

Tools

Sensor patches

BokMagic

Cross-platform data viewer for the GBA Boktai games.

BokPass

Tool to generate and decode passwords for all Boktai games. The creator is unknown.

Boktai Decompiler

Tested on Boktai 1. Converts function and script bytecode to something similar to C.
Has been replaced by BokMagic.

Communities

Taiyoh Network

Community centered around Boktai Speedrunning.

Kura5

A 3D Boktai fangame project that uses live weather in place of a solar sensor.

Boktai Wiki Taskforce

Discord Server for coordinating wiki edits and collecting data.

TeamBN

Mega Man Battle Network speedrunning community.

Resources

Guides

Boktai 1 Randomizer

Allows you to randomize various aspects of the game such as chest contents and dungeon locations.
It can also add faster text, adjust the lens exp gain and more.

Data and Mechanics

Route Documents

These can be considered outdated. You probably want to use the ones hosted at Boktai 1 instead.

Resources

Routes

Some of these can be considered outdated and have been replaced by guides on this website.

Guides

Other

Boktai 3

Routes

Some of these can be considered outdated and will eventually be replaced by guides on this website.

Other

Lunar Knights

Routes

Other

How to write Guides

These guides are written in Markdown using mdBook.
There are a couple good tutorials available such as markdowntutorial.com.

If you want to contribute directly, you can visit the repository on GitHub and submit changes by editing the files there and then submitting a Pull request.

Because of how mdBook works and the adjustments we made, many markdown previews won't display correctly. But if you are following good practices and the examples here, it should display just fine on the final site.

If you run into any issues, don't hesitate to ask in our Discord.

Below are a couple of examples on how to use the adjustments we made to mdBook for writing Boktai guides specifically.

Examples

Elemental colors

Used to mark the use of elements. For example on recommended Lenses or Enchantments.
Legible on the Dark themes but on the Light themes they are not exactly great.

  • Sol
    <span class="sol">Sol</span>
  • Luna
    <span class="luna">Luna</span>
  • Dark
    <span class="dark">Dark</span>
  • Flame
    <span class="flame">Flame</span>
  • Frost
    <span class="frost">Frost</span>
  • Earth
    <span class="earth">Earth</span>
  • Cloud
    <span class="cloud">Cloud</span>

Markers

Used to mark headers and strategies. Font color changes on hover.

  • Safety / Backup strat
    <span class="safety">Safety / Backup strat</span>
  • Trap
    <span class="trap">Trap</span>
  • Mission
    <span class="mission">Mission</span>
  • Boss fight
    <span class="boss">Boss fight</span>
  • Purification
    <span class="purification">Purification</span>
  • Puzzle
    <span class="puzzle">Puzzle</span>

Embedded video files

Encoded using:

ffmpeg -i "input.mkv" -vf "scale=2*iw:2*ih:flags=neighbor" -c:v libvpx-vp9 -b:v 0 -crf 38 -row-mt 1 -deadline best -pix_fmt yuv420p -pass 1 -an -f null NUL &&
ffmpeg -i "input.mkv" -vf "scale=2*iw:2*ih:flags=neighbor" -c:v libvpx-vp9 -b:v 0 -crf 38 -row-mt 1 -deadline best -pix_fmt yuv420p -pass 2 -c:a libopus -b:a 96k "output.webm"

Slow to encode and higher quality than needed but videos in guides are never going to be long anyway.

Embedded using:

<video controls muted>
  <source src="./boktai/assets/video/test.webm" type="video/webm" />
</video>

YouTube, Twitch embeds

Make sure the URL is formatted like this:

Set aspect-ratio to the aspect ratio of your video. Usually 16/9 but direct GBA exports are 3/2.
Title is not mandatory but it helps to identify the video when you don't have a markdown preview.

Sadly the embed system of Twitch is terrible and the video will only load if the "parent" parameter in the URL is set and matches the page it's embedded into. For local testing you'll have to set that "parent" parameter to localhost.

YouTube:

<iframe
  style="aspect-ratio: 2/1"
  src="https://www.youtube.com/embed/uHMaErqqU_E"
  title="Boktai 1 28 Dungeons in 2:16:15"
  allowfullscreen
></iframe>

Twitch:

<iframe
  style="aspect-ratio: 16/9"
  src="https://player.twitch.tv/?video=2328442079&parent=shenef.github.io&autoplay=false"
  title="Boktai 1: Any% Normal 2 speedrun in 1:30:06"
  allowfullscreen
></iframe>

Interactive elements

You can use javascript within a book, which allows for some interactivity.
Below is a simple example but theoretically that allows for

  • conditional Guides that show/hide strats based user input
  • inlined tools like calculators, RNG manip helpers, ...
  • etc.

Example:
Write something here:
Then press this to show it as a popup.

Admonishments

These are styled messages that can have an icon, a color, a title and can be collapsible.
Documentation: https://tommilligan.github.io/mdbook-admonish/
Some examples:

Info

A beautifully styled message.

Data loss

The following steps can lead to irrecoverable data corruption.

Box without a title.

Markdown and HTML

Markdown and HTML can be used in the inner content and title.

Tip

Runnable rust code within an admonishment:

fn main() {
  println!("Hello, World!");
}

Collapsible:

Note

Collapsible.

Collapsible with no title:

Collapsible and no title

Table of Contents

The table of contents doesn't work correctly for level 5+ headers, so please avoid those.

ToC Level 4

Lorem ipsum dolor sit amet

ToC Level 5

The header is now smaller than the text and breaks the sidebar on the right.