Boktai Speedrunning
Collection of speedrun guides for games in the Boktai series.
Discord: https://discord.gg/0dUb9OmJrIrRPFGf
Leaderboards: https://www.speedrun.com/series/boktai
If you want to contribute, feel free to join our Discord and/or to create pull requests or issues on GitHub.
Index
Boktai 1
Guides
Resources
Boktai 1 Normal 2 Any%
About this Guide
This Guide is intended for the Japanese version of Boktai: The Sun is in your Hands and the Normal 2 Any% Category. It should work exactly the same for other languages but JP is significantly faster.
Credits go to the entire Taiyoh Network Community and many casual players that discovered strategies on accident.
Map
Videos
Some sections have videos attached that show that section being played. Watch those videos for chests, pathing and enemies that need to be killed as that will be omitted from the text description. If a section has no video, there will be no chests you need and every enemy is a mandatory kill.
The strategies shown in the videos are ideal scenarios, don't worry if a trap or boss fight doesn't work out exactly as shown.
When there are route updates, there can be small differences like inventory item order or amount that may not be worth updating a video.
Generally, if you pick up the same chests and kill the same enemies, you should be fine.
Solar Gauge
A recommendation on which sun strength to use for that dungeon to prevent overheat and ensure you reach the required dungeon rank where necessary.
For purifications you can ignore that recommendation and always go for max.
Before the run
Check the Leaderboard rules to make sure your run will be valid!
If you want to play on an emulator, currently only mGBA and BizHawk are allowed.
In the case of BizHawk, you should use at least version 2.6.3 since that adds the ability to emulate an empty cartridge battery.
- BizHawk: GBA > Settings > Sync Settings:
- Set “Skip BIOS” to “False”
- Set “RTC use Real Time” to “False”
- Set “RTC” to “False”
- mGBA:
- TODO: instructions on how to set up empty battery
Then in-game, set the Date and Time to
- 2003 年 07 月 17 日
- 午前 04 時 05 分
With this starting time you will
- get Ghouls instead of Spiders outside Fog Castle,
- get better enemies in Firetop Mountain,
- skip the Night to Day cutscene if you are fast enough to get it between Firetop and Permafrost,
- reach Delusion Forest during the early morning.
Optional on Emulator: Increase the Light on the Start Screen (visualized by Sun animation speed)
To start a new run
- create a new save file,
- reduce the name to one character,
- keep the default region setting,
- keep the default difficulty (Normal 2),
- start the timer when confirming on the Summary Screen.
Route
Intro
Once you gain control, pause the game and set the text speed to “Fast”.
Optionally you can also turn off markers which can slightly reduce lag.
Inputs needed to change the text speed and disable the markers:
- start, ↓, ↓, A, ↓, →, ↓, →, A, B
Text speed saves about 3-4 seconds, for markers we don't have data.
Fog Castle
Do not run out of Energy in the bat room or the chest will not spawn.
Small Cave
Need S-Rank, you cannot be seen more than once.
Gate of the Dead
TODO
Ancient Forest
Trap: Do not let the Golems kill each other!
Bloodrust Mansion
For the Count fight increase Sun to 8, then keep it at 8 to ensure S-Rank.
- Garden puzzle numbers: 3 > 9 > 8 > 6 > 5 (best to worst)
- Time Puzzle: 7, 9, 10, 1, 3, 5, 8
Solar Tree
Talk to Lita, plant a single Green Apple (A, start, A).
Alternative, not properly tested, strategy: Plant a Gold Apple. The idea is that if you have very good Sunlight management, you will never get the "plant is grown" message.
Deserted Arsenal 1
TODO
Deserted Arsenal 2
TODO
Crumbling Mine
TODO
Firetop Mountain
TODO
Permafrost
TODO
Remaining Tower 1
TODO
Delusion Forest
TODO
Sol City
Chicken Trap has 5 Speednuts and 5 Bananas
Crusader Frame
TODO
Flame Tower
TODO
Earth Tower
TODO
Frost Tower
TODO
Cloud Tower
TODO
Central Tower
TODO
Sabata
Phase 1
TODO
Phase 2
TODO
Hel
Phase 1
TODO
Phase 2
TODO
Lens Exp Routing
Location | Sol | Frost | Notes | ||
---|---|---|---|---|---|
Delta | Total | Delta | Total | ||
Fog Castle | +3 | 3 | 1 Bok * 3 EXP | ||
Fog Castle Bats | 3 | No exp | |||
Fog Castle Exit | +3 | 6 | 1 Bok * 3 EXP | ||
Fog Castle Purification | +100 | 106 | |||
Small Cave | +3 | 109 | 1 Bok * 3 EXP | ||
Small Cave Trap | 109 | No exp | |||
Gate of the Dead | 109 | ||||
Gate of the Dead Trap | +30 | 139 | 1 Sword * 10 EXP + 20 | ||
Ancient Forest | 139 | ||||
Ancient Forest Trap | +40 | 179 | 4 Golems * 5 EXP + 20 | ||
Bloodrust Mansion | +3 | 182 | 1 Bok * 3 EXP | ||
Count Battle | +50 | 232 | |||
Bloodrust Mansion Exit | +3 | 235 | 1 Bok * 3 EXP | ||
Count Purification | +50 | 285 | |||
Deserted Arsenal Trap | +70 | 355 | 1 Sword * 30 EXP + 40 | ||
Deserted Arsenal Trap | +70 | 425 | 1 Sword * 30 EXP + 40 | ||
Crumbling Mine Trap | +80 | 505 | 4 Mummies * 10 EXP + 40 | ||
Firetop Mountain | 505 | ||||
--- Need Sol Lv2/500 EXP here --- | |||||
Muspell Battle | +150 | 655 | Always gives 150 EXP | ||
Muspell Purification | +150 | 805 | |||
Permafrost | 805 | ||||
Garmr Battle | +150 | 955 | Always gives 150 EXP | ||
Garmr Purification | +150 | 1105 | |||
Delusion Forest | 1105 | +60 | 60 | ||
Sol City Traps | 1105 | +87 | 147 | 3 Chickens * 29 EXP; 2nd trap gives no EXP??? | |
Sol City | 1105 | +30 | 177 | 1 Golem * 30 EXP | |
Carmilla Battle | 1105 | +300 | 477 | ||
Carmilla Purification | +300 | 1405 | 477 | ||
Flame Tower | 1405 | +27 | 504 | 3 Boks * 9 EXP | |
--- Need Frost Lv2/500 EXP here --- | |||||
Muspell 2 | +100 | 1505 | 504 | If you don't get the Sol Lens kill, kill 4 chickens in Cloud Tower | |
Earth Tower | 1505 | 504 | |||
Count 2 | +100 | 1605 | 504 | ||
Frost Tower | +36 | 1641 | 504 | 4 Boks * 9 EXP (from RSG at start) | |
Garmr 2 | +100 | 1741 | 504 | ||
Cloud Tower | 1741 | 504 | |||
Carmilla 2 | +100 | 1841 | 504 | ||
Dark Castle Trap | +150 | 1991 | 504 | 10 Tentacles * 15 EXP | |
Dark Castle | +9 | 2000 | 504 | 1 Bok * 9 EXP | |
--- Need Sol Lv3/2000 EXP here --- | |||||
Sabata Phase 1 | +200 | 2200 | 504 | ||
Sabata Phase 2 | +300 | 2500 | 504 |
28 Dungeons
Map
Run video
Route
- In-game start time: 3:40 AM
Small Cave
Gate of the Dead
Ancient Forest
- Get Empty Gourd in first room
Catacomb
Bloodrust Mansion
Solar Tree
- plant 2 Speednuts
3x Deserted Arsenal
- Gains a total of +18 Speednuts and +3 Bombs
Stairs of Trial
- Don't use a Speednut after the puzzle
Ruined Cemetery
Firetop Mountain
Noname Fortress
Death Cliff
Crumbling Mine
Suffering House
Permafrost
Stench Forest
- Sword Boss
Remaining Tower
Scar of the Land
- ↓, ↓, wait, ↓ →, → ↑, →
- Frost Lens, Spear Frame, Heal, use Flame Nut
Forgotten Tomb
- destroy Shield, use Bombs
Abyss
- Use Banana for puzzles, 1 speednut after first puzzle
- +1 Speednut on light bridge
- Get Javelin
Delusion Forest
- Entering: 4x straight, 2x left
- Get reward
- Leaving: right, then move to entrance
Valley of Ice
- Take top path in slide room
Sol City
- Don't pick up the grenades after Sabata until after Carmilla
- Two speednuts in north trap
- Carmilla: use 15+1 Grenades
You need at least 2 Empty Gourds at this point.
If you have 3, you can gourd out of Water Demon's Cage.
House of Darkness
- Exit with Empty Gourd
Fire Dragon's Grave
- Exit with Empty Gourd
Water Demon's Cage
- Sol 3 + Fencer swing
- Exit with Empty Gourd if you have more than 1
Fallen Devil Castle
- (First Floor)
- Exit with Empty Gourd
Frost Tower
- Use banana after mini
Cloud Tower
- Block puzzle:
=
,+
,/
Dark Castle Core
- Don't need anything after the tentacle trap.
- Top: 10 Golden Apples
- Middle: 10 Solar Nuts
- Bottom: 5 Speednuts
- 53 / 254
Boktai 2
Guides
Resources
Boktai 2 (JP) Any% Route
About this guide
This guide assumes you are playing on the Japanese 1.0 release of Boktai 2.
It will likely work fine for other releases but some strategies like RNG manipulation will need different timings.
Directions for paths and exits will use ↖️, ↗️, ↙️ and ↘️.
Terminology
- RNG manip: Short for "Random Number Generator Manipulation". Used to influence the randomness within the game to make things happen that are normally reliant on chance.
- Soft reset: Pressing A + B + Start & Select at the same time reboots the game. This is useful for RNG manip and can be used to skip dragging coffins back to town.
- STRG and AGIL: Strength and Agility. The third and fourth status point options. They influence your physical damage, movement speed and defense.
Exp table
Imported from this spreadsheet.
Before starting
Make sure you have an existing save file and that the Crossover option is unlocked in the Link menu.
To unlock the Crossover option, go to the Link menu, then press the following buttons in order:
L R L R L L R R R R L L Select Start Select Start
.
Emulator settings
- Requires BizHawk 2.6.3 or newer.
- Set "Skip BIOS" and "RTC" to False in the GBA Settings.
Setting "Skip BIOS" is mandatory as this creates parity with actual hardware.
Disabling RTC simulates an empty cartridge battery which enables some of the strats in this guide.
Initial Game Settings
Ensure that no UV is reaching the solar sensor before confirming calibration settings (Not relevant for emulator play):
Set the system time to August 1st 2004 at 11:55PM (2004/08/01 23:55):
Use the default region selection.
Select New Game and enter the password for the "Dark Boy" title.
This title grants +2 STRG, +2 AGIL, a Power Nut and a Bearnut.
Use the characters to the left of the numbers:
Use a single character for the player name. This saves a few frames each time the name is typed out in cutscenes.
Timing starts when confirming your settings.
Tutorial
After the intro, progress through the linear route until you run into the trap.
Skeleton Trap
- Proceed through the ↘️ exit to obtain the Gladius.
- Backtrack and hit the Skeleton from behind to reach Lvl 2.
Proceed through the ↖️ exit, then through the ↗️ exit twice.
Zombie Trap
- Hit the Zombie 3 times to trigger the cutscene.
- Open the menu and change the text speed to Fast:
- Unequip your current armor (less defense, faster walking speed).
- Hit the Zombie from the front twice.
San Miguel
After the dialogs, kill the first Ghoul for EXP then proceed through the ↗️ exit.
At the piledriver screen, proceed through the ↖️ exit.
Proceed towards the ↗️ exit, kill the Ghoul for EXP, enter the Cathedral.
Cathedral
Kill two Ghouls to reach Lvl 3, raise AGIL to 17 and put your remaining stat point into STRG.
Push the blocks to progress and proceed through the ↗️ exit.
After the cutscene, proceed through the ↘️ exit.
Block Puzzle
Open the chest for a Club.
Backtrack, kill the Ghoul in the previous room for EXP.
Destroy the first wooden block to push the 2 stone blocks, also open the chest for a Power Nut.
Proceed through the ↘️ exit by destroying the wooden block.
Graveyard & Basement Puzzles
Proceed straight ahead to enter the Graveyard.
- 1st row: Push the 2nd tombstone
- 2nd row: Push 1st
- 3rd row: Push 2nd
Backtrack and take the stairs into the basement.
Kill all Ghouls until you reach the 5th room. You should now be Lvl 4.
In the 5th room, knock on the fifth wall block in the center of the room, then run along the right outside wall to avoid the Zombie.
In the remaining basement rooms, use Flame with Sword to light torches and Club to activate levers.
Push the blocks as shown here, then touch the lamp:
After leaving the basement, put all stat points into STRG.
Skeletons Trap
- Use Sol and hit the Skeletons from behind.
- You should reach Lvl 5 after this fight.
Put all stat points into STRG.
Open the chest for the Yellow Orb and proceed through the bottom ↖️ exit.
Knock on the central wall to lure the Ghoul, then open the chest for a Warp Leaf and proceed.
Break and move the wooden blocks to get the key, then light the torch and place the Yellow Orb.
Refill life if under 50% and refill energy to at least 80% before leaving the room.
Backtrack to the trap room and kill a Ghoul, then proceed through the top ↘️ exit.
The Red Orb will be in a random skylight.
Check the spot directly next to the stairs, then take the stairs whether or not you found it.
Ghouls + Zombie Trap & Short Sword RNG Manip
- Follow the RNG manip method in the below video to get a Short Sword:
Proceed through the ↖️ exit and fall down to get the Short Spear.
Kill two Ghouls, then backtrack to this room:
Use the spear on the lever to open the gate and proceed up the stairs.
Light the first torch with Flame and place the Red Orb if you already found it, otherwise continue upstairs.
Hold left upon entering the top floor to trigger the trapdoor and light the torch with hammer and Flame to set up the timing to walk over the trapdoor.
Talk to the hint panel in the bottom-left corner (necessary for a puzzle).
Drop through a trapdoor and backtrack to the Red Orb room.
If you did not already get the Red Orb, check all of the skylights whilst moving through the room, then light the torch with spear and Flame.
Proceed down the new stairs and go outside.
Once outside, destroy the 2 statues with spear and Sol to obtain the Blue Orb.
Open the orange chest in that area for a Warp Leaf.
Backtrack to the Red Orb room.
If you did not already find the Red Orb, do not proceed before finding it.
Backtrack to where you obtained the spear, but instead of falling, proceed through the ↖️ exit.
Library Puzzle
Talk to these bookshelves to open the gate:
Lamp Puzzle
Open the first chests on the left for a Power Nut and a key.
Green Orb Puzzle
Light the torches with spear and Flame, then push the first block to reach the second one.
Open the chest whilst pushing the first block for a Solar Nut.
Push the second block onto the weight switch to activate the lamp.
Interact with the lamp to obtain the Green Orb.
Backtrack to the main room and kill two Ghouls to reach Lvl 6.
Backtrack to the room with the trapdoors and hint panel.
Place the Red Orb before going to the top floor if you did not already place it.
Place the Green Orb (2nd option):
Proceed through the ↖️ exit (Refill life on skylights if low).
Light the torch with Flame and place the Blue Orb.
Backtrack and proceed down the new stairs in the main room, refill energy on the Solar Station.
Equip the Short Sword, then put all stat points into STRG.
White Duneyrr
- Light the torch in the center with spear and Flame. With precise positioning you can hit all four candles with one attack.
- Line up directly behind Duneyrr and use the Short Sword and Sol to attack Duneyrr twice per cycle.
- After she flinches, move onto her position, then switch back to spear and Flame to hit the torch in the center again.
- Repeat until the fight is over, if executed correctly your energy will last until the end of the fight and Duneyrr will never be able to act.
- You should reach Lvl 7 after this fight.
Proceed through the ↗️ exit to trigger a cutscene.
Ignore the chest and exit the room.
After picking up the coffin, unequip your armor and use a Power Nut.
Proceed through the top ↖️ exit in the main room.
Activate the 3 weight switches by using the coffin and pushing the block.
Proceed through the middle ↖️ exit and open the blue chest ( key) and the chest to the left ( Power Nut).
Drag the coffin back to town and into the piledriver screen.
White Duneyrr Purification
Enable max sunlight for purifications, you cannot start a purification sequence without sunlight enabled.
- Activate three generators and leave the fourth inactive until after you've started the purification to skip a long dialog.
- Stand east-southeast of the coffin and aim to knock her back in as soon as she escapes.
- Her first attack begins directly after this, do not stand in it as you will die quickly.
After the purification, choose the first dialog.
San Miguel (2)
Talk to Smith near the forging house, then proceed through the ↘️ exit and enter the Remains.
Remains
In the main room with Clay Golems, proceed through the ↖️ exit, then take the stairs.
Vampire Bats Trap
- If no armor is equipped, be careful as you will die in 2 hits.
- Try to group them up and use Sol.
Unequip armor if you had it equipped for the trap.
Put all stat points into STRG.
Use no element to kill the Yellow Slimes, they have high elemental resistances.
Refill health on the Yellow Slime corpses as they die, so that you can pick up a Power Nut if one drops.
Go ↖️ to push a block, then TURN OFF SUNLIGHT before proceeding through the ↗️ exit, or Solar Wind will kill you.
Light the torch with Flame and proceed.
During the dialog, choose the first option.
Backtrack to go outside, then refill health before proceeding down the stairs.
Extinguish the flame with Frost to proceed.
Push the block, then proceed through the ↖️ exit.
Use Flame to melt the blocks.
If you did not get a random drop from the Yellow Slimes, open the top chest for a Power Nut.
Use Frost to make the floating block fall, then refill life/energy to 100% on the skylight.
Sword, Yellow Slimes, Clay Golems Traps
- Sword: Use Sol to deal more damage.
- You should reach Lvl 8 after this fight.
- Yellow Slimes: Attack without using any element.
- Clay Golems: Knock on the walls so that they stun each other, then finish them off.
- With a +0 Short Sword, each set of Clay Golems will need 3 hits with Sol plus 1 additional unenchanted hit to kill quickly.
- If any Clay Golems kill each other, you must kill extras later to make up the lost EXP.
- You should reach Lvl 9 after this fight.
Possible change: Use card manip on the chest in the first trap to get The Tower (塔).
Open the blue chest for a key, then proceed through the ↘️ exit and open the door.
During the dialog, choose the second choice, then proceed up the stairs in the next room.
Kill the Vampire Bat and proceed.
Refill energy to at least 50% before leaving the room.
2-Colour Puzzle
Put all stat points into STRG.
Use a Power Nut and push one block towards the start of the room like this:
After that, push the other block on its spot, then do the same with the first block:
In the next room, push the floating block with sword and Cloud ↘️, then spear ↗️, then lower it with Frost.
In the newly-unlocked room, destroy the stone block with Cloud to get the key.
Backtrack to the previous room and push the block on the left, proceed through the ↖️ exit.
Break the stone block on the way with Cloud, then select Sol.
Open the door and kill the Yellow Slime.
Refill energy to >50% on the Yellow Slime corpses as they die, so that you can pick up a Power Nut if one drops.
Proceed through the ↘️ exit and push the block.
Backtrack outside and take the stairs, then proceed through the ↘️ exit.
In the room with skulls, make sure that you have no sunlight (deactivates traps).
Open the chest on the left (bottom) for a Speed Nut, then proceed through the ↗️ exit.
4-Colour Puzzle
Use a Power Nut, then push the blocks like this (start with the Flame block):
Kill the two Mummies with Sol and proceed up the stairs.
Proceed to the bottom of the next room, then kill the Clay Golem with Cloud.
Before exiting, wait for the Clay Golem's death animation before switching to Flame (allows you to wait and see if the Clay Golem drops a weapon).
Proceed through the immediate ↙️ exit.
In the room with the flame jet, use Flame on the Mummy to activate the torch, then proceed up the stairs.
Avoid the Yellow Slimes and open the blue chest for a key.
Backtrack downstairs and refill life/energy before proceeding through the ↙️ exit.
Push the block and proceed through the ↘️ exit.
Open the ↗️ door and proceed.
Axe Trap
- It's an axe!!
- Use Sol to deal more damage.
- You should reach Lvl 10 after this fight.
Open all the chests for a key, the Dynamite magic, and a card.
Use a Solar Nut.
Backtrack to the first room by proceeding through the ↙️ exits.
Kill all four Clay Golems with Cloud and proceed through the ↘️ exit.
Kill both Clay Golems with Cloud and proceed in the same direction.
Open this hidden chest for a Warp Leaf, then open the door:
Skip getting water from the fountain, then proceed.
Desert Puzzle
You must now find three Stone Tablets that are in fixed spots on eight screens:
Begin on the southwest screen (first image) and proceed counter-clockwise.
On the south screen (second image) kill a Clay Golem with Cloud to reach Lvl 11.
If you already have two Stone Tablets by this point, proceed ↗️ to the central screen and interact with the statue to check where the remaining tablet is.
When you have all three tablets, proceed to the central screen and talk to the statue on the left:
Proceed into Remains B.
If you do not currently have two Power Nuts in the inventory, open this hidden chest:
Torch Puzzle
Light the torches in this order:
Proceed downstairs, kill the Clay Golem with Cloud and the Mummies with Sol.
Proceed through the ↙️ exit.
Start with the puzzle room on the top-right:
Select spear and Cloud.
Push the first block ↘️.
Push the second block ↘️ onto the weight switch.
Push the first block ↖️↗️↖️ onto the other switch, then use Frost on both blocks.
Proceed to the puzzle room on the top-left:
Refill energy on the Solar Station.
Use Flame on the block, then spear and Cloud to push it ↖️.
Use your Speed Nut.
Use spear and Cloud to push the block ↙️.
Open this hidden chest for a Warp Leaf:
Refill energy to 100% on the Solar Station before leaving the room.
Proceed to the puzzle room on the bottom-left:
Activate all of the floor switches, then hit the lever with the spear.
Equip sword and Sol before leaving the room.
Proceed to the final puzzle room on the bottom-right:
Activate the first lever with the sword, then run ↙️.
When you're close enough, run ↗️ onto the switch.
Do not assign stat points before the boss fight.
- 31 STRG (33 Attack) is enough for the fight, you want to save these stat points for later.
Vampire
- Stay away so that Sabata doesn't get hit.
- Position yourself so that the swords don't go in Sabata's direction.
- Only hit the Vampire when the black hole is active.
- Face in the same direction as the Vampire to push him into the black hole faster.
- When the Vampire is stuck in the black hole, use Sol.
- Follow the specific damage route shown in the below video, or you will get a third cycle:
- You should reach Lvl 12 after this fight.
Once you gain control of Sabata, use Power Nuts to drag the coffin back to San Miguel.
Django Purification
Enable max sunlight, activate the bottom two generators and begin the purification.
Zero Shift onto the coffin after gaining control of Sabata and activate the other two generators.
Position Sabata to the south of the coffin to manipulate Django to move upwards.
Zero Shift upwards and knock him back into the coffin from the north.
Move just north of the coffin and wait for Django to attack one of the generators.
Zero Shift in the appropriate direction and shoot Django back into the coffin.
- If Django goes to a northern generator, shoot diagonally to push him back into the coffin.
- If Django goes to a southern generator, shoot horizontally to push him back into the coffin.
San Miguel (3)
Unequip your current elements.
Equip Dark, Mouse and Bat.
Raise AGIL to 25.
Buy the Elefan coffin (160 solls).
Proceed to the piledriver screen.
Kill the two Dark Roots on the right with spear and Dark, then leave through the way you came in.
Backtrack to the piledriver screen and kill thirty-four (34) more Dark Roots this way.
You should reach Lvl 15 during this grind.
Proceed through the ↘️ exit and break the two blocks to the south.
Kill the southern Dark Root with sword and Dark, then proceed through the furthest ↗️ exit.
Dark City
Open the first chest for a Sunscreen.
Put all stat points into STRG.
After leaving the room, proceed through the ↗️ exit, then go around and proceed through the ↘️ narrow passage.
Proceed through the ↙️ exit, then the last exit at the bottom.
Proceed through the ↗️ exit, then again in the same direction.
In the room with the Zombies, proceed through the ↖️ exit.
After the cutscene, refill life with moonbugs.
Proceed through the ↖️ exit.
Proceed through the second door, use Mouse to proceed and activate the lever, then take the stairs.
Kill both Green Slimes with sword for EXP.
Proceed through the ↙️ exit, then take the stairs.
Use Bat to go through the window.
Un-transform immediately and proceed through the ↙️ exit.
Use Mouse on the elevator and proceed through the ↗️ mousehole.
Attack the Green Slime to push it away from the wall, then proceed through the ↘️ exit and push the block.
Backtrack, then take the elevator without being shapeshifted.
Use Bat to go over the water and proceed through the ↖️ door.
Open the blue chest for a key, then leave the room.
Backtrack and proceed through the ↘️ exit, then through the first ↗️ door.
Proceed upstairs, kill both Green Slimes with sword and open the locked ↘️ door.
Kill the two Gusts with sword to reach Lvl 16, then proceed down the ↙️ stairs.
Once outside, proceed through the ↖️ exit nearby.
Use Bat to go over the water, then proceed through the ↗️ door.
Refill energy on the Solar Station, then use Bat on the elevator and go through the window.
Proceed through the first exit, then go downstairs and through the ↘️ door to push a block.
Backtrack inside but do not take the stairs, proceed through the ↙️ exit instead.
Use Bat to go over the water and switch trap, then open the chest for a key.
Proceed through the ↘️ exit, push the block and go through the second ↗️ door.
Unlock the next ↗️ door, then use Bat to go over the narrow paths.
Avoid the ghosts and use Bat to proceed through the window.
Go left and proceed through the last exit.
Un-transform immediately, then hug the left wall to go behind the Gust.
Knock on the wall after passing the first corner to distract the second Gust, then hug the left wall and knock on the wall inside the skylight to cluster all three.
Open the blue chest for a key.
When all of the Gusts are in the skylight, enable 9 sunlight to deal 270 damage to them, then immediately disable sunlight before using sword to finish them off.
Use Bat to proceed through the ↖️ window.
If you accidentally killed the Gusts with sunlight, kill the Green Slime through the ↗️ exit eight times to make up the missing EXP.
Proceed through the first exit, then go downstairs and through the ↘️ door to push another block.
Backtrack and take the elevator, proceed through the ↙️ exit, then go ↘️ and ↗️ to unlock the next door.
Refill energy on the Solar Station and put all stat points into STRG.
Select the first option during the dialog.
Cheyenne
- Use Dark, keep hitting him non-stop.
- Try to aim in the correct direction so that hits counts as back hits for higher damage.
- Try to cause him to flinch as he pulls out new weapons to keep him disarmed.
- When he attempts to use an item to heal/buff himself, attack him to force him to drop it.
Take the magic circle, then use a Warp Leaf to leave the dungeon.
Proceed through the ↙️ and ↖️ exits to backtrack to San Miguel.
Talk to Cheyenne to unlock the weapon shop.
Buy two Broadswords and equip the Gladius.
Place the two Broadswords in the first two inventory slots, and your Short Sword in the third slot.
Go to the forging house and forge a Long Sword using the second Broadsword + Short Sword.
Katana Manip
Exit and re-enter the forging house.
Save and soft-reset (A+B+Start+Select).
From soft-reset, RNG advances every frame. Use an external timer like EonTimer to assist in the manipulation.
Set the system time to 2004/05/05 23:56.
Talk to Smith and begin selecting your weapons to forge with.
Select the Broadsword and Long Sword in the first two slots.
Start the forge at these precise times after soft-reset has taken place, for the respective platforms:
- Emulator: 34.07 seconds
- Nintendo DS: 34.25 seconds
- Game Boy Player: 34.23 seconds
Do precisely 15 strikes in this forge.
Get at least two GREATs to guarantee an SP weapon.
If every hit is a GREAT, you will increase the frame window from 8 to 12.
If the start of forge was timed correctly, the resulting weapon will become a Katana SP.
Backtrack through the ↘️↗️↗️ exits to Dark City.
If the EXP route has been followed correctly, you will reach Lvl 17 by this point.
Do not proceed if you have not reached this level yet, kill Dark Roots/Yellow Slimes to reach Lvl 17 or you will be unable to equip the Katana.
Dark City (2)
Take the magic circle and unlock the ↗️ door.
In the room with Gusts, take the stairs, then proceed through the ↘️ exit.
In the next room, use Bat to go through the window on the left, then keep using Mouse, go to the right (across the wood), then use Bat to go through the last window.
Push the wooden block to open the path before proceeding through the ↗️ door.
Continue downstairs, ignore all enemies.
Refill life/energy before entering the boss fight.
Red Durathror
- 1st phase:
- Equip the Katana as the Dark Roots are spawning to react to where the bulb appears.
- Hit the bulb ten times with Dark before it has a chance to attack.
- 2nd phase:
- Hit the correct bulb; look for the vibrating bulb, or you can use Bat to see which one it is.
- Use Dark x3 once the bulb is opened.
- 3rd phase:
- Hit once with no element, then once with Dark to end each cycle quickly.
- Hit her right as she spawns to cancel her attacks.
Drag the coffin and solve the puzzles.
After solving the puzzle with 2 wooden blocks, leave the coffin behind and proceed up the ↗️ staircase.
Use a Warp Leaf to leave the dungeon.
Proceed through the southern ↖️ exit to go to the piledriver screen.
You should reach Lvl 18 by the time you reach this point.
Do not enter the piledriver screen through the northern entrance or you will softlock the game.
Leave the piledriver screen through the same exit, save the game and soft reset (A+B+Start+Select).
Set the system time to 2004/08/31 19:00.
The coffin is now in the piledriver screen.
Red Durathror Purification
Activate one generator and start the purification.
Enable max sunlight during the cutscene.
After regaining your powers, replace Mouse with Sol and unequip Bat, then finish the purification.
Choose the second dialog option after the purification.
San Miguel (4)
Go to Cheyenne's shop and talk to him to get the Dash magic.
Use this for movement whenever possible.
Equip Dash, Transform, Sol and Dark.
Go outside and talk to Violet to trigger Nero, then follow him.
Open this hidden chest for a Warp Leaf:
You should now have three (3) Warp Leaves.
Follow Nero through the ↖️ exit.
Use Dark to destroy the Dark Root in front of the Treasury, then follow Nero and proceed through the ↖️ exit to the Aqueduct.
Aqueduct
Go inside the Aqueduct to receive Earth, then leave.
Backtrack to San Miguel through the ↘️ exit, then disable sunlight and immediately go back to the screen you just came from.
Gusts will now spawn on this screen because the Treasury Dark Root is dead; kill the Gust immediately in front of you with Sol, then leave and re-enter the screen to infinitely respawn it.
Kill this Gust until you reach Lvl 19, then kill two more.
Replace Sol with Grow.
Proceed through the ↗️ exit and backtrack to the Cathedral.
Cathedral (2)
Proceed through the ↗️ exits.
Open the red chest near the main entrance for a Warp Leaf, then use Grow on the lily pads to proceed through the ↖️ exit.
Use Grow on the lily pads to reach a chest and get a Tarot Card.
Use a Warp Leaf to leave.
Backtrack to Dark City, go through the piledriver screen on the way and kill all four Dark Roots with Dark to disable their respawns.
Dark City (3)
Take the magic circle and proceed through the ↗️ door.
Proceed back to where you fought Durathror, then backtrack along the route you took the coffin through.
Once outside, proceed through the first entrance.
Element Puzzle
Equip Flame, Frost, Cloud and Earth.
Use Flame on the bottom block.
Push the iron block like this:
Use Earth to delete the floating block next to the iron block, then push the iron block in the hole.
Use sword and Cloud to push the top block once ↘️.
Use Cloud to push the bottom block in these directions:
- ↖️ (sword)
- ↗️ (spear)
- ↖️ (spear) 2x
- ↗️ (spear)
Now use Cloud on the other block:
- ↘️ (sword)
- ↗️ (sword)
- ↖️ (spear)
- ↗️ (spear)
Use spear and Frost to lower both blocks at once.
Use both of your Solar Nuts to refill energy.
Equip Sol, Mouse, Transform and Dash, then proceed up the stairs.
Use Sol to kill the Gusts as shown in the below video, whilst using Mouse to go through the ↗️ mousehole.
Open the chest for a Tarot Card.
During the cutscene, choose the first option:
After finishing the kill route shown in the video, replace Mouse with Dynamite and Sol with Dark.
Use a Warp Leaf to leave.
You should be Lvl 21 after finishing the above kills.
Proceed through the ↙️ exit and backtrack to the Remains.
Remains (2)
In the Clay Golem room, proceed through the ↗️ exit, then the second ↖️ exit.
Proceed through the ↗️ exit (do not take the stairs).
Use Dynamite on the wall next to the Zombie on the top-left, then proceed.
Kill the Dark Root with Dark and open the chest for the last Tarot Card.
Use a Warp Leaf to leave.
Backtrack to the Aqueduct.
Aqueduct (2)
Open the door, then proceed.
Purple Slimes Trap
- Use Red Django, no element and sword.
Octopi Trap
- Use Flame, after the fight refill life/energy on the skylight.
Skeleton Fencers Trap
- Put all stat points into STRG.
- Equip Cloth Armor.
- Use Black Django and Dark.
- Walk into the center of the room to cluster them, then kill all three at the same time.
- You should reach Lvl 22 after this fight.
Refill life/energy and put all stat points into STRG before entering the boss.
Blue Dvalinn
- Use Flame.
- Refill life/energy on the skylight as needed.
- When she charges you, time your hit so that it cancels her attack.
- You can hit the oil bullets with Flame to destroy them before they land.
- If she's at 1 HP and far away, shoot her with Elefan coffin (Black Django and Sleeping).
- You should reach Lvl 23 after this fight.
Use a Warp Leaf to leave, then backtrack to San Miguel.
San Miguel (5)
Go into the clockhouse and talk to the NPC.
Keep talking, then change the system time to 2004/09/30.
Go to Lita's shop:
- Sell your entire inventory except for the Sunscreen and The Tower (塔) if you have it
- Buy:
- 2 Speed Nuts
- 2 Power Nuts
- 1 Warp Leaf
- 8 Solar Nuts
- 1 Tomato Juice
- Fill the remaining inventory slots with Earthly Nuts
- If you have The Tower (塔) in your inventory, leave one slot free for a Bearnut in Spiral Tower
Proceed to the piledriver screen.
Blue Dvalinn Purification
Activate all four generators and start the purification.
Replace Flame with Sol.
Standard purification method, be careful of the bubble streams as they deal heavy damage.
Proceed through the ↗️ exit, break the wooden block with hammer to continue.
Disable sunlight to open Sabata's half of Spiral Tower.
Enable sunlight to open Django's half of Spiral Tower.
Spiral Tower
Hug the top corner to avoid the Black Slime and take the stairs, then proceed through the ↘️ exit.
Slide along the wall over the narrow walkway (This is no slower than transforming) and push the block.
Backtrack and fall through the trapdoor on the left side of the room.
Use spear to hit the switch through the Black Slime.
Push the block and use the magic circle to switch to Sabata.
Use a Speed Nut as soon as you gain control.
Proceed upstairs, using Zero Shift to run through enemies.
On the way, step on the switch to open a gate for Django, then proceed.
Step on the switch outside, then use the magic circle to switch back to Django.
Upon gaining control of Django, hold Right on the D-pad WITHOUT using Dash, with the Cloth Armor equipped you will consistently dodge the Black Slime.
Proceed upstairs twice.
In the first room with Cockatrices, replace Sol with Earth, then use it to kill both of them for EXP.
In the second room with Cockatrices, proceed through the ↘️ exit, then re-enter the room.
Knock on the upper pillar to attract all three Cockatrices, then kill them all with Earth to reach Lvl 24.
Proceed through the ↘️ exit and step on the switch to activate the elevator.
Put all stat points into STRG and take the elevator.
Sword+ Trap
- Use Black Django and Dark.
- You should reach Lvl 25 after this fight.
Possible change: use card manip on the chest to get The Tower (塔).
Proceed through the ↖️ exit.
If you have The Tower (塔) in your inventory, use Mouse to go through the ↗️ mousehole and pick up a Bearnut.
Once outside, take the stairs and proceed ↗️ indoors.
Put all stat points into STRG.
Replace Earth with Sol and use it to kill the first Leys once you get indoors.
Avoid the Stone Golems and proceed through the ↘️ exit, then activate the lever with spear and switch to Sabata.
Use a Speed Nut as soon as you gain control.
Take the elevator, then proceed upstairs at the bottom of the room.
Shoot the enemy outside (where Django is), then backtrack and take the other stairs.
Kill the Ghoul to get a key and open the door.
Before going outside, make sure you have some energy.
Once outside, shoot the lever and use the magic circle to switch back to Django.
As Django, refill energy whilst taking the elevator, then proceed through the ↘️ exit.
Activate levers and switch characters during this puzzle to activate the brown lever.
During Sabata's segments, use a charge attack to hit the closest grey lever and minimise movement.
Push the block and backtrack inside, then activate the lever to free Sabata.
Proceed through the ↖️ exit.
Replace Sol with Rising Sun and use it to skip the bomb puzzle. (Your energy must be at 100% to use this)
Open the blue chest for a key, then proceed through the ↘️ door.
Take the stairs, then proceed through the ↘️ exit to go outside.
Use Bat to avoid falling off the platform and activate the switch.
If no armor is equipped, the flame jets will easily kill you.
Backtrack inside and proceed upstairs.
Before using the magic circle, check the hint panel for the number and the kanji:
Use the magic circle to switch to Sabata.
Go back indoors, then proceed up the elevator on the south side of the room.
Sabata Block Puzzle
Use a Power Nut:
After this, check the hint panel and switch back to Django:
Proceed through the gate and push the iron block based on the hint panels and the statue.
Note that Django and Sabata's hint panels refer to each other's blocks, inverting the solution as read.
For instance, 北2 東4 means North 4, East 2, NOT North 2, East 4.
北 = North, 南 = South, 東 = East, 酉 = West.
Axe+ Trap
- Use Black Django and Dark.
- You should reach Lvl 26 after this fight.
Backtrack inside and proceed upstairs until you take an elevator.
The outdoors screen has solar wind that will push you if using sunlight.
Use the solar walkway with <=8 Sunlight to go straight to the next elevator if you don't need the following items.
If you do, open these chests for items ( ) before taking the elevator at the north side of the room:
Equip Dash, Sol, Frost and Cloud.
Use Sol to kill the Leys, activate the lever, then kill the Leys again to reach Lvl 27.
Push the block and farm Leys for EXP if you did not reach this level.
Proceed downstairs, put all stat points into STRG, then use a Power Nut to do the puzzle.
Push the left block ↘️, then the other block ↙️↘️ so that they're next to each other:
Push the floating block with spear and Cloud ↗️.
Break the top stone block so that you can push the bottom one to cross and reach the floating block again:
Push the floating block onto the switch with spear and Cloud, then use Frost.
Replace Frost with Rising Sun.
Proceed through the ↘️ exit.
As Sabata, proceed upstairs.
Zero Shift through the southern Black Slime and proceed upstairs.
Shoot in the ↗️ direction to activate the final lever.
Backtrack downstairs and proceed through the ↖️ exit to reach Django.
During the dialog, choose the second dialog option to avoid a Game Over.
Black Dainn
- 1st phase:
- Use Rising Sun for a massive hit, then use two Solar Nuts to restore energy.
- Stay away so that Sabata doesn't get hit.
- When Dainn spawns dark orbs, destroy them with Sol.
- Don't attack Dainn, instead, focus on good positions to avoid swords easily.
- When Dainn is stuck in the black hole, use Sol.
- 2nd phase:
- Use Sol to hit Dainn three times, then stand in this precise position to avoid his dark energy attack and keep attacking:
- Attack constantly to kill him before he goes underground.
- You should reach Lvl 28 after this fight.
Replace Rising Sun with Frost.
Put all stat points into STRG.
Use a Warp Leaf to leave.
Backtrack ↙️ to the piledriver screen, then leave through the same exit.
Save the game and soft-reset.
Change the system time to 2004/10/29 22:xx.
Black Dainn Purification
Activate all four generators with Sol and enable max sunlight.
Use Red Django and Sol.
Do not get hit by the dark orbs, they will one-shot you.
You will destroy them in two hits, so slash them down during downtime.
Skip the chest after finishing the purification.
Equip Dynamite, Cloud, Dash and Frost.
Backtrack ↗️ to Spiral Tower.
Undead Zone B1
In the room on the ↖️ side, knock on the wall to lure the Skeletons, avoid being seen.
Proceed through the ↗️ exit, break the cacti to proceed.
Knock on the central pillar near the first Skeleton so that it looks in another direction, then proceed.
Skip the next puzzle by using Dynamite near the torch.
In the next room, knock on the wall near the first Skeleton.
After the stairs, run in the ↘️ direction to avoid being seen.
B1 Block Puzzle
In the next room, use <=8 sunlight to enable the solar walkway and proceed through the ↖️ exit.
Hit the Skeletons from behind and Dash during their damage animation so that they don't see you.
Replace Frost with Transform and Dynamite with Bat.
Use Black Django and Bat to fly over the traps and get the key, then proceed through the door.
In the next room, knock on the walls to lure the Skeletons.
Have <=8 sunlight during the next room to enable the solar walkway.
Push the block and get the key, then backtrack to the first elevator (↘️).
Refill energy on the Solar Station and open the ↗️ door.
Sand Worm Trap
- Use Cloud except when it's doing the tail attack.
- Attack the head to stun it.
- You should reach Lvl 30 after this fight.
Possible change: use The Tower (塔) and Bearnut to instantly kill it.
Open the blue chest for a key, use it on the other door to proceed (refill energy on the Solar Station on the way).
Undead Zone B2
Equip Dash, Flame, Earth and Dynamite.
Put all stat points into STRG.
Proceed through the ↘️ exit.
Use Dynamite by the first torch.
Knock on the central wall to lure the Skeleton Fencer, then use Flame to light the other torches to open the gate.
In the third dark room, light the torches on the moving platforms with spear and Flame.
Have <=8 sunlight to enable the solar walkways in the next room.
Break the wooden blocks and proceed through the ↗️ exit.
After the rooms with Skeletons, proceed up the stairs and refill energy on the Solar Station.
Lich Trap
- Use Earth and hit the Lich from behind.
- You can destroy the lightning balls.
- Avoid the summons and clouds.
- Use Solar Nuts to refill energy.
- You should reach Lvl 32 after this fight.
Open the blue chest for a key, then proceed through the ↙️ exit and take the elevator.
Undead Zone B3
Proceed through the ↖️ exit and activate the lever.
Backtrack, then proceed through the ↙️↖️↖️ exits to activate another lever and spawn an ice block.
Proceed through the ↗️↘️↙️ exits.
Use Dynamite here, then use the first wall to slide onto this spot and get pushed by the Dynamite:
Slide directly downwards, then towards the lever and activate it.
Proceed through the ↗️↘️↙️↙️↖️ exits.
Proceed through the ↙️ gate, then use the plant to reach the next ↙️ exit.
Refill energy on the Solar Station and put all stat points into STRG before taking the platform.
Serpent Trap
- Use Flame and sword, you can hit the tail with precise hits.
- Use Dynamite whilst the Serpent is underwater to force it to jump at you.
- Only aim for the head and tail.
- Break the bubbles to force it to jump at you.
- You should reach Lvl 34 after this fight.
Open the blue chest for a key, then take the new platform and backtrack to the first room to open the ↘️ door.
Undead Zone B4
Refill energy on the Solar Station, then proceed through the ↗️↘️ exits.
B4 Block Puzzle
Put all stat points into STRG. You should now be at 98 STRG.
Push the stone block and use Flame on the floating block.
Replace Dynamite with Cloud and Flame with Frost.
Push the floating block with spear and Cloud ↗️↘️:
Break the stone block and push the iron block.
Use Earth on the floating block.
Walk onto the switch.
Backtrack and proceed through the ↗️↘️↘️ exits.
Equip Frost, Dash, Transform and Sleeping.
Do not walk onto the platform, instead stand at the corner edge and use spear and Frost to extinguish the fire:
Then use Sleeping and Elefan coffin to shoot the lever.
Backtrack and proceed through the ↙️ exit.
Open this hidden chest on the way for a Solar Nut:
Proceed through the ↘️↘️ exits, then take the stairs.
Proceed through the ↙️↘️↖️↖️ exits, then refill energy on the Solar Station.
Lich+ Trap
- Use Frost and hit the Lich+ from behind.
- Once it begins its rotating attack, damage boost on its back and immediately let go of directional input to land in the correct spot to avoid getting hit.
- Use Solar Nuts to refill energy.
- You should reach Lvl 36 after this fight.
Proceed through the ↖️ exit, then take the elevator.
Undead Zone B5
Replace Sleeping with Dark.
Raise STRG to 99, then you can put stat points into VIT if you want to be safer, but this is not faster.
You'll need to enable a solar walkway at the end, so have <=8 sunlight.
Take the single exits, this map is linear.
Jormungandr
- You must have at least 1 sunlight during the entire fight.
- Use Black Django and Dark.
- Use the Tomato Juice, then Sunscreen to avoid taking damage from sunlight.
- Aim for the eyes until the tongue is out.
- When the tongue is out, hit it 4 times, then hit the body several times to do more damage.
- During the black breath attack, charge some energy and aim to hit the eyes close to the body to get a chance at hitting the tongue and body at the same time.
During the cutscenes, enable max sunlight.
After the cutscenes, charge energy.
Time ends when Jormungandr's life bar reaches zero during this final charge.
Boktai 3
Guides
Resources
Boktai 3 Any% Route
This guide is currently being rewritten because of route improvements.
Feel free to contribute on Discord or on the GitHub repository.
About this guide
Directions for paths and exits will use ↖️, ↗️, ↙️ and ↘️.
Before starting
If playing on BizHawk, set Skip BIOS to FALSE and RTC to FALSE in the GBA Settings(Requires v2.6.3+):
Set the system time to July 21st 2005 at 8PM (2005/08/21 20:00):
Setting up the Grand Master password
When making a new file, select the left option, then input the password.
Use the characters to the right of the numbers!
The Grand Master title grants +2 VIT, +2 SPR, +2 STRG and adds the following items in the inventory (in order from left to right):
- 2 Earthly Nuts
- 1 Speed Nut
- 1 "The Sun" Card (recovers all HP)
- 1 Tiptoe Nut
- 1 See-All Nut
- 1 Tasty Meat
- 1 "The Moon" Card (recovers all ENE)
Use a single character for the player name (saves a few frames each time the name is displayed).
Prologue
The prologue lasts a fixed amount of time, all you need to do is not die as Sabata.
Sealed Dungeon
After the dialogs, open the chest next to the stairs to get a Solar Nut.
Open the menu, change text speed to Fast and set markers to Off (press right once on the 2nd & 3rd options):
Then go into the inventory, use a Solar Nut and a Speed Nut and proceed in the ↗️ direction.
Keep going without stopping. Once you reach the room with the 2 spiders, go to the right to get the Wizard Frame, then proceed in the ↖️ and ↗️ directions.
Skeleton Trap
- Open the chest for a Solar Nut.
- Open the menu, use the Solar Nut & equip the Wizard Frame.
- Shoot the Skeleton until death.
- You are now Lvl 2 (12 EXP).
Keep going until you reach the "+-shaped room", take the ↘️ path and step on the weight switch to get the Gradius.
Then take the ↖️ path and kill all the bats for extra EXP (12 => 30 EXP).
They also have a chance to drop a Speed Nut which you can use to save a few seconds.
In the next room, break the first block with the Gradius and fall to reach the ↖️ path.
Then instead of getting close to the lever, switch to Wizard Frame and shoot to hit the lever from far away and skip an extra dialog, then proceed in the ↗️ direction.
Keep going, and when you reach the room with klorofoluns, get the hidden Speed Nut on the side of the stairs before proceeding in the ↗️ direction.
Armor Trap
- Set sunlight to max.
- Shoot once with Fight Frame.
- Go on the skylight on the right.
- Aim up, and when the armor is aligned, keep shooting in rhythm to stunlock & prevent it from raising its shield until the trap is over. (approx time ~16.84s)
- You are now Lvl 4 (12 => 136 EXP).
After the trap proceed in the ↗️ direction to leave the dungeon.
Set the sunlight to 0.
San Miguel
Django's House
- Talk to Violet & choose the first option.
- Safety strat: Get the Luna Lens near the doll on the left.
Leave the house and visit the following places.
On Map screens you can use the shoulder buttons navigate quickly.
Solar Smith
- Talk to the first panel on the left.
- Talk to Smith.
Weapon Shop
- Talk to Cheyenne to get Dash magic.
- Buy Estoc & Rapier.
Library
- Talk to Lady.
Inn
- Talk to Zazie twice to get the Dark Card.
Solar Bank | Dark Loans
- Withdraw all the money from the Solar Bank (500 solls).
Clock Tower
- Talk to Eliot (old man with glasses).
Garage
- Talk to the guy in the back.
Item Shop
- Talk to Lita, then open all chests to get 2 Earthly Nuts & 2 Healers.
- Sell the following items for money:
- 1 See-All Nut
- 1 Speed Nut
- 1 Tiptoe Nut
- 4 Earthly Nuts
- 2 Healers
- 1 Tasty Meat
- Buy 3 Bananas & sort your inventory before closing the shop menu and leaving.
Accessory Shop
- Buy Iron Clogs & Crest of Diamonds.
- Before leaving, open the chest to get the Leather Armor.
Now exit to the World Map and head to Lifeless Town.
You can check the Boktai 3 resource list for help with the Bike race.
Lifeless Town
Open the menu:
- Put stat points into STR
- Equip Leather Armor & Crest of Diamonds.
Heal with moon bugs & proceed in the ↗️ direction.
When you reach the room with 2 skeletons, take the ↘️ path and go to the end of the room for a VIT+2 card (300 solls).
Go back in the previous room and take the ↗️ path.
Mission: Open the gate! (Light the torch)
Take the stairs in the upper-↖️ direction. Open the green chest to get Flame Lens.
Go back and go in front of the gate. Equip Flame Lens and shoot at the torch.
Safety strat: Get the Tasty Meat from Trinity.
Safety strat: Get the hidden Jerky in the ↘️ room, then go back to the previous room (Jerky doesn't perish over time and this one can be kept for endgame).
Proceed in the ↗️ direction.
Skeletons Trap
- Use Wizard Frame, start by shooting in the back
- (136 => 224 EXP)
Proceed in the ↘️ direction.
Take the upper-↖️ path and take the elevator on the left.
Open the green chest for the Knuckle Guard bike part.
Leave the room and fall onto the spikes to reach the ↗️ room.
After the dialogs, open both chests to get a +4 stat card (400 solls) & the Circle Key.
Leave the room and take the closest elevator to go back down.
Take go through the ↘️ path & open the door to proceed in the ↗️ direction.
Armor Trap
- Shoot once with Wizard Frame to force it to shield.
- Get closer and use Gradius while aiming UP until the cutscene triggers. (approx time until cutscene: ~15.85s)
- After the cutscene, spam B as Black Django.
- You are now Lvl 6 (224 => 413 EXP).
Keep going in the ↗️ direction.
In the room with mummies, proceed in the ↗️ direction, then ↖️ twice.
Open the green chest to get the Hoop Frame.
Go back and proceed in the ↘️ direction.
Lure the ghoul on the weight switch, go through the ↗️ gate, then ↖️.
Mission: Find the yellow key!
- Go up the stairs and dash above the traps to reach the last room.
- Open the left chest first to get a Jerky, then open the blue chest to get the Triangle Key and trigger the cutscene.
Go through the yellow door, then take the ↘️ path.
After Otenko's dialogs, take the ↗️ path, then ↖️ twice.
Open the green chest to get the Tire Trail bike part.
Go back once and proceed in the ↗️ direction to reach the boss room.
During dialog, spam A (the 2nd option is faster by a few frame, only worth menuing for TAS).
Open the menu, put all your stats into STR, equip Hoop Frame & Sol Lens, then go through the door.
The Count
- Use Hoop Frame on the count. Do not bother with the windows.
- You are now Lvl 7 (413 => 662 EXP).
Coffin
- Set sunlight to 0.
- Use a Banana and start going back.
In the room where Otenko summons a solar circle, take the ↙️ path.
Push the wooden block on the weight switch, then go through the ↖️ path.
Push the iron block and take the ↙️ path.
Once you get past the room where you fought the Armor (brown door), take the ↖️ path and keep going towards the entrance of the dungeon (the other path is for a sidequest and takes longer to go through because of puzzles).
The Count Purification
- Go at the bottom of the piledriver and use Wizard Frame to activate all of them in one shot. During the shot, walk and activate the piledriver as soon as all 4 of them have been hit to skip dialogs.
- Start the purification and use Hoop Frame until the end.
- (662 => 743 EXP)
San Miguel (2)
Django's House
- Equip Tire Trail & Knuckle Guard bike parts to get more HP & be able to drive on mud during bike races.
Item Shop
- Sell both cards.
- Buy 7 bananas.
Ancient Tree
Enter the tree, then take the ↖️ & ↗️ paths.
Ghouls & Bats Trap
- Use Hoop Frame with Sol Lens & Gradius.
- You are now Lvl 8 (743 => 847 EXP).
Proceed through the ↘️ gate & take the elevator to reach 2F.
After the elevator, take the ↙️ and ↖️ paths.
Mission: Make the Solar Roots grow!
Proceed in the ↖️ direction, then ↗️ twice (you can pass from the left side in the room with purple slimes).
Puzzle
- Use a Banana.
- Push the first block once in ↗️ & ↖️ directions.
- Push the second block ↗️ once & open the green chest to get the Earth Lens.
Go back, equip Earth Lens.
Grow the first plan, then alternate between the other 2 plans. Start with the left one because the right one will end the mission once fully grown.
Open the green chest on the left to get Dragoon Frame, then proceed in the ↗️ direction.
Push the blocks on the weight switches and take the elevator to reach 3F (if you were fast enough, the banana will still be effective).
Proceed in the ↙️ twice, then ↖️ and ↙️ once each.
Equip Iron Clogs to negate the solar wind.
On the way, grow the plan to create a shortcut. Hug the left side when dashing towards it to prevent the bulb from exploding. Replenish your energy and re-enter the tree from the ↘️ path, then:
- Put all points in STR.
- Unequip Iron Clogs.
- Unequip Gradius.
- Equip Estoc.
Earth Armor Trap
- Dash once to go under the skylight.
- Use Hoop Frame to shoot once.
- Use Estoc to stunlock. You can prevent it from raising its shield if your position is good enough.
- When the shield breaks, move away because the Armor will spin, then go back to stunlocking with Estoc.
- You are now Lvl 9 (847 => 1152 EXP).
Open the green chest to get the Einherjar bike part, then proceed in the ↗️ direction.
After the cutscene, take the ↘️ path twice.
As soon as you enter the room, dash towards the nearest platform to take the ↘️ path.
Push the iron block, then go back and take the other platform.
During this room you can set the sunlight to 0 to delay overheating a bit.
Kill the 3 klorofoluns that hovers above the last moving platform with Hoop Frame (1152 => 1165 EXP).
This isn't about getting EXP, but rather an extra TRC block for later.
After the last platform, take the ↘️ path, then ↙️.
Grow the plan near the end of the room, then leave through the ↙️ path.
After the cutscene about the beehive, go in the ↖️ direction and push the elemental blocks to activate the elevator.
Take the elevator to reach 4F.
Proceed in the ↘️ direction.
Spiders & Golem Trap
- Open the menu and put all your points into STR.
- Use Estoc.
- Start with the golem, then the spiders. They should be more or less grouped together after killing the golem.
- (1165 => 1247 EXP)
Proceed in the ↙️ twice.
Replenish life and energy, then set sunlight between 1 and 8 to make the solar platform appear.
Use it to reach the green chest and get the Plate Mail, then go back inside the tree.
Grow the plants to take the ↖️ path, then proceed through the ↙️ and ↖️ paths.
Mission: Find the Red Key!
- Use Fighter Frame & Fire Lens.
- Go on the platform near you and light the 2 torches to open the ↖️ gate (you can shoot the 1st torch by shooting straight UP while on the platform).
- In the next room, light the 5 torches (only Fighter Frame allows you to light all 5 in one trip because of the delay between shots and the lack of recoil, you can also shoot the first torch by aiming to the left while on the platform).
- Continue in the ↘️ direction twice.
- Open the hidden blue chest to get the Circle Key, then go back and open the door.
After opening the door, proceed in the ↗️ direction.
Puzzle
- Use a Banana.
- Take the elevator to reach 5F.
Take the ↘️ path, then ↗️ twice. You should be in a room with ghouls, proceed in the ↖️ direction, then ↙️ 3 times.
Then take the ↖️ path to go outside. Equip Iron Clogs, then go through the room, make sure to grow the plant before taking the ↘️ path.
Proceed through the ↗️ entry, and take the elevator to reach the boss.
Hresvelgr
- You are expected to be missing 2 TRC blocks at the start of this fight.
- Use use Hoop Frame until the TRC gauge is full.
- You can Dark Trans and spam B right away, however the boss will get invulnerable and begin his wind attack.
- After the dialog, ignore Trinity and spam B with Dark Trans until the fight is over.
- You are now Lvl 11 (1247 => 1747 EXP).
During the dialog, just hold B and choose the first option.
Coffin
Open the menu and:
- Turn off the sunlight.
- Put all points into STR.
- Unequip Iron Clogs.
- Use a Banana.
Take the elevator and start going back to th entrance of the dungeon.
Use the grown plant outside as a shortcut, then go back inside the tree and take the ↘️ path.
Set sunlight to max, put the coffin on the first weight switch, then use Dash to step on the other one.
Grab the coffin and go through the ↗️ gate, use another Banana after the current one runs out.
Then take the elevator to go back to 4F.
Take the ↙️ path, walk on the weight switch to go through the ↘️ gate.
Kill the green slime with Estoc, use Dash and open the green chest for a +4 stat card (400 solls) (1747 => 1765 EXP).
Then grab the coffin & take the ↗️ path to reach the elevator and go back to 3F. Turn off the sunlight during the elevator.
Go through the ↘️, ↗️ paths, then walk on the grown plant & the iron block to proceed in the ↖️ direction.
You can reach the moving platform without using another banana, so wait until you've reached the other side before using another one.
Then proceed in the ↖️ direction twice (watch out for the centipede), then ↙️ twice and ↖️ again to go outside.
Use the grown plant as a shortcut, stay on the left to prevent the bulb from exploding. Take the ↘️ and ↗️ paths to go back inside the tree.
Proceed in the ↘️ direction (watch out for the golems), then ↗️ twice to take the elevator to go back to 2F.
Go through the ↙️ and ↘️ paths, then go towards the ↗️ path, be careful when passing next to the bulb.
Take the elevator to go back to 1F.
Proceed in the ↖️ direction, then ↙️, ↘️ and ↙️ twice to reach the purification area. The banana effect should stop are the dialog begins.
Hresvelgr Purification
- Go at the bottom of the piledriver and use Wizard Frame to activate all of them in one shot. During the shot, walk and activate the piledriver as soon as all 4 of them have been hit to skip dialogs.
- Start the purification and use Hoop Frame until the end.
- During the purification do NOT avoid attacks & take damage on purpose, ideally you want to be at least in orange (40% Life).
- (1747 => 1879 EXP)
Dash in the ↙️ direction to trigger the next cutscene. Turn off the sunlight when it begins.
The Count
- The Count will do 2 bat attacks: get hit on purpose until you reach critical (red) Life.
- The Count will now use Blood Rain and trigger the cutscene (by already being in critical state you won't have to wait as long).
- After the cutscene use B and Sol Trans until the fight is over.
Note: unlike Dark Trans, the timing when pressing B matters. Sol Trans has the possibility to attack faster than Dark Trans, however timing is strict and attacks does NOT stun enemies.
San Miguel (3)
Django's House
- Equip Einherjar & bike part (lower acceleration, higher speed).
Item Shop
- Sell card.
- Buy 4 bananas.
White Forest
After the dialog, proceed in the ↗️ & ↖️ directions.
Enter the cave and reach the end to get Bomber Frame.
Then go back, and after exiting the cave, take the ↘️ & ↗️ paths.
Mission: Open the cave
- Equip Rapier.
- Unequip Fighter Frame
- Equip Bomber Frame.
REWRITING IN PROGRESS
Resources
Game specific
General
Sensor patches for Boktai 1, 2, 3
https://github.com/Prof9/boktai-solar-sensor-patches
BizHawk
http://tasvideos.org/Bizhawk.html
Emulator settings should be:
- Config > Speed/Skip has "Skip 0/never" is checked
- Config > Profiles is set to "Tool-assisted Speedruns"
- Config > Customize > General > "Pause when menu activated" is unchecked
- After starting the game, in GBA make sure Core is set to mGBA
- GBA > Settings > Sync Settings, set "Skip BIOS" to "False" (to have the same behaviour as console)
- to simulate a dead battery: GBA > Settings > Sync Settings, set "RTC" to False (BizHawk v2.6.3+)
GBA BIOS is not included, as it's illegal to share these online
Japanese passwords for Boktai 1, 2, 3
https://cyberfater.web.fc2.com/pasu1.html
Japanese calendar
Mostly used to find full moon days for routing
https://timeanddate.com/calendar/?year=2005&country=26
Sun Miguere
- Japanese fanmade website about Boktai in general
- Has tons of info about the games (items, effects, etc)
https://sunmiguere.web.fc2.com
Boktai Decompiler
- tested on Boktai 1
- Outputs functions and scripts used as close to C
https://github.com/Prof9/SolDec
Boss Fight Times
lists recorded boss fight durations
https://docs.google.com/spreadsheets/d/1deyb5DFe7ALD-8-PNV14nNnPfWPeJAnva_vbZoatuAw/edit?usp=sharing
Boktai Wiki Taskforce
Discord Server for coordinating wiki edits and collecting data
https://discord.gg/wBkSNA2
Communities
Kura5
Discord: https://discord.gg/afXHGy6
Blog: https://boktai3d.tumblr.com
Twitter: https://twitter.com/boktai3d
TeamBN
MMBattle Network speedrunning community
Discord: https://discord.gg/hc9AvX2
Twitter: https://twitter.com/TeamBattleNet
Resources
- Purification mechanics
- Hel 1 mechanics
- Farming mechanics
- Automatic HP refill calc
- Dungeon Ranking calc
- Info spreadsheet (various info like rank rewards, memory addresses, etc.)
Routes
(4.7) - Latest version, includes newest changes & harder strats
https://docs.google.com/document/d/12BsC3FyGxuwsLtAPBJNwhHGNUlE-Jl14yjkuDP00JGs
(4.1)
https://docs.google.com/document/d/1PnEnebZgrqHHxlkMiPTPy9dwjky0U3_vyiZwmpzQrp8
(JP 4.1) ボクらの太陽「Any%」ルート
https://docs.google.com/document/d/1UjAi3-iWdqIhy1Bb5jPzpBfAHRhnxN7P_KaXJzoiJ0o/edit
(3.3) - old route, easier and teaches you the basics, better for new runners
https://docs.google.com/document/d/1WCV_f-Cm48RVTMeIf7tbhiBUpWiE5FVlmPnUhLMbHOU
Guides
Delusion Forest guide
https://speedrun.com/tsiiyh/guide/rgzcq
Official Guidebook
https://archive.org/details/boktai-guide
Other
Various info, Dungeon Rankings + Items, Game Mechanics
https://docs.google.com/spreadsheets/d/1CmrOd-7Xg0SRDQjFXG4XL_2Uyc0dzMzybtmi5O6pZQs
Enemies & Bosses (HP, Damage, Weaknesses, etc)
https://docs.google.com/spreadsheets/d/1xnNZlHuXt-fazZUIJE_3LxG0CcjAxVf6KhypaqgddyY
Various savestates for practicing / checking stuff
https://drive.google.com/drive/folders/1wFYBgWWnCDt0aHlwtN4hz76q-jXP-GAm
Boss Fight Times Leaderboard
https://docs.google.com/spreadsheets/d/1deyb5DFe7ALD-8-PNV14nNnPfWPeJAnva_vbZoatuAw/edit#gid=0
Resources
Routes
Any% route (GDoc format)
https://docs.google.com/document/d/1scewEgI1c0dUQ9OU8xkKSDB9-POllKf8O9WArfPxqlQ
Any% route (up-to-date, WIP)
https://pastebin.com/dndi7hpV
Outdated route
https://speedrun.com/boktai2/guide/3vlet
Shademan sidequest route
https://docs.google.com/document/d/1J6OYJe3Dtn2zqokFhjQYc4o4sjt7IbDSTV6eazHXOHc
Guides
Passwords, Solar forging, Movement & Agility, Damage system
https://speedrun.com/boktai2/guides
Official Guidebook
https://archive.org/details/boktai2_guide
Other
Damage Calculator (WIP)
https://docs.google.com/spreadsheets/d/14MqOuGKF4nYI5yT2MLUuy4nnpZAjhhNnHI9PUslh3Mc/edit?usp=sharing
Level notes (with exp requirements), Weapon list (all weapons and how to obtain), Required fights (with enemy defense, HP, weakness, EXP)
https://speedrun.com/boktai2/resources
Boktai 3
Routes
Any%-related notes
https://docs.google.com/document/d/11CDzb9Ss-gR50daSSaA_NGhPLqy5Ogqfo3-PB5tD8jo
Any% route
https://docs.google.com/document/d/1dZtiI0aO_5cHPT6xlgU7hWk9C9NfR7yckyxqfoqprqc
Any% Bike races (items on the road, enemies, etc.)
https://docs.google.com/spreadsheets/d/1HenqqKYJk8HKJUv0pRe4DmxueIP76P_mrPuozt40--8
Password for runs (with input order & effect)
https://speedrun.com/boktai3/guide/hdj25
Other
Dungeon maps
https://drive.google.com/drive/folders/1o8iN5ZwlMMVHuTO5ZniZ1R-jzyWrKi9Y?usp=sharing
English Translation patch
https://romhacking.net/translations/1331/
Official Guidebook
https://archive.org/details/boktai3_guide
Lunar Knights
Routes
Any% route (unfinished)
https://pastebin.com/hbXJ6s8K
Other
Lunar Knights Action Replay Code Generator
https://boktai.shenef.one/LKAR.html
Editing Playground
Custom colors and markers
Elemental colors
Legible on the Navy theme but on the Light theme they are not exactly great.
- Sol
<span class="sol">Sol</span>
- Luna
<span class="luna">Luna</span>
- Dark
<span class="dark">Dark</span>
- Flame
<span class="flame">Flame</span>
- Frost
<span class="frost">Frost</span>
- Earth
<span class="earth">Earth</span>
- Cloud
<span class="cloud">Cloud</span>
Markers
Used to mark headers and strategies. Font color changes on hover.
- Safety / Backup strat
<span class="safety">Safety / Backup strat</span>
- Trap
<span class="trap">Trap</span>
- Mission
<span class="mission">Mission</span>
- Boss fight
<span class="boss">Boss fight</span>
- Purification
<span class="purification">Purification</span>
- Puzzle
<span class="puzzle">Puzzle</span>
Video embeds
Make sure you use the /embed/
URL.
Set aspect-ratio
to the aspect ratio of your video. Usually 16/9
but direct GBA exports are 3/2
.
Title is not important but it helps to identify the video when you don't have a markdown preview.
<iframe
style="aspect-ratio: 2/1"
src="https://www.youtube.com/embed/uHMaErqqU_E"
title="Boktai 1 28 Dungeons in 2:16:15"
allowfullscreen
></iframe>
Interactive elements
You can use javascript within a book, which allows for some interactivity.
Below is a simple example but theoretically that allows for
- conditional Guides that show/hide strats based user input
- inlined tools like calculators, RNG manip helpers, ...
- etc.
Example:
Write something here:
Then press this
to show it as a popup.
Admonishments
These are styled messages that can have an icon, a color, a title and can be collapsible.
Documentation: https://tommilligan.github.io/mdbook-admonish/
Some examples:
Box without a title.
Collapsible:
Collapsible with no title:
Collapsible and no title
Table of Contents
The table of contents doesn't work correctly for level 5+ headers, so please avoid those.
ToC Level 3
Lorem ipsum dolor sit amet
ToC Level 4
Lorem ipsum dolor sit amet
ToC Level 5
The header is now smaller than the text + RIP ToC
ToC Level 6
The header is now smaller than the text + RIP ToC