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Boktai 2: Any% Route

About this guide

This guide assumes you are playing on the Japanese 1.0 release of Boktai 2.
It will likely work fine for other releases but some strategies like RNG manipulation will need different timings.
Directions for paths and exits will use ↖️, ↗️, ↙️ and ↘️.

Terminology

  • RNG manip: Short for "Random Number Generator Manipulation". Used to influence the randomness within the game to make things happen that are normally reliant on chance.
  • Soft reset: Pressing A + B + Start & Select at the same time reboots the game. This is useful for RNG manip and can be used to skip dragging coffins back to town.
  • STRG and AGIL: Strength and Agility. The third and fourth status point options. They influence your physical damage, movement speed and defense.

Exp table

Click to open

Imported from this spreadsheet.

Before starting

Make sure you have an existing save file and that the Crossover option is unlocked in the Link menu.
To unlock the Crossover option, go to the Link menu, then press the following buttons in order:
L R L R L L R R R R L L Select Start Select Start.

Emulator settings

  • Requires BizHawk 2.6.3 or newer.
  • Set "Skip BIOS" and "RTC" to False in the GBA Settings.

Setting "Skip BIOS" is mandatory as this creates parity with actual hardware.
Disabling RTC simulates an empty cartridge battery which enables some of the strats in this guide.

Initial Game Settings

Ensure that no UV is reaching the solar sensor before confirming calibration settings (Not relevant for emulator play):

Set the system time to August 1st 2004 at 11:55PM (2004/08/01 23:55):

Use the default region selection.

Select New Game and enter the password for the "Dark Boy" title.
This title grants +2 STRG, +2 AGIL, a icon Power Nut and a icon Bearnut.

Use the characters to the left of the numbers:

Use a single character for the player name. This saves a few frames each time the name is typed out in cutscenes.

Timing starts when confirming your settings.

Tutorial

After the intro, progress through the linear route until you run into the trap.

Skeleton Trap

  • Proceed through the ↘️ exit to obtain the icon Gladius.
  • Backtrack and hit the Skeleton from behind to reach Lvl 2.

Proceed through the ↖️ exit, then through the ↗️ exit twice.

Zombie Trap

  • Hit the Zombie 3 times to trigger the cutscene.
  • Open the menu and change the text speed to Fast:
  • Unequip your current armor (less defense, faster walking speed).
  • Hit the Zombie from the front twice.

San Miguel

After the dialogs, kill the first Ghoul for EXP then proceed through the ↗️ exit.
At the piledriver screen, proceed through the ↖️ exit.

Proceed towards the ↗️ exit, kill the Ghoul for EXP, enter the Cathedral.

Cathedral

Kill two Ghouls to reach Lvl 3, raise AGIL to 17 and put your remaining stat point into STRG.

Push the blocks to progress and proceed through the ↗️ exit.
After the cutscene, proceed through the ↘️ exit.

Block Puzzle


Open the chest for a icon Club.

Backtrack, kill the Ghoul in the previous room for EXP.
Destroy the first wooden block to push the 2 stone blocks, also open the chest for a icon Power Nut.
Ensure that you push the stone block into the hole in the floor, otherwise this room will be unsolved later on.
Proceed through the ↘️ exit by destroying the wooden block.

Graveyard & Basement Puzzles

Proceed straight ahead to enter the Graveyard.

  • 1st row: Push the 2nd tombstone
  • 2nd row: Push 1st
  • 3rd row: Push 2nd

Backtrack and take the stairs into the basement.
Kill all Ghouls until you reach the 5th room. You should now be Lvl 4.
In the 5th room, knock on the wall near the center of the room, then run along the right outside wall to avoid the Zombie.

In the remaining basement rooms, use icon Flame with icon Sword to light torches and icon Club to activate levers.

Push the blocks as shown here, then touch the lamp:

After leaving the basement, put all stat points into STRG.

Skeletons Trap

  • Use icon Sol and hit the Skeletons from behind.
  • You should reach Lvl 5 after this fight.

Put all stat points into STRG.
Open the chest for the icon Yellow Orb and proceed through the bottom ↖️ exit.

Knock on the central wall to lure the Ghoul, then open the chest for a icon Warp Leaf and proceed.
Break and move the wooden blocks to get the icon key, then light the torch and place the icon Yellow Orb.
Refill life if under 50% and refill energy to at least 80% before leaving the room.

Backtrack to the trap room and kill a Ghoul, then proceed through the top ↘️ exit.

The icon Red Orb will be in a random skylight.
Check the spot directly next to the stairs, then take the stairs whether or not you found it.

Ghouls + Zombie Trap & Short Sword RNG Manip

  • Follow the RNG manip method in the below video to get a icon Short Sword:

Proceed through the ↖️ exit and fall down to get the icon Short Spear.

Kill two Ghouls, then backtrack to this room:

Use the spear on the lever to open the gate and proceed up the stairs.

Light the first torch with icon Flame and place the icon Red Orb if you already found it, otherwise continue upstairs.

Hold left upon entering the top floor to trigger the trapdoor and light the torch with hammer and icon Flame to set up the timing to walk over the trapdoor.
Talk to the hint panel in the bottom-left corner (necessary for a puzzle).
Drop through a trapdoor and backtrack to the Red Orb room.

If you did not already get the icon Red Orb, check all of the skylights whilst moving through the room, then light the torch with spear and icon Flame.
Proceed down the new stairs and go outside.

Once outside, destroy the 2 statues with spear and icon Sol to obtain the icon Blue Orb.
Open the orange chest in that area for a icon Warp Leaf.

Backtrack to the Red Orb room.

If you did not already find the icon Red Orb, do not proceed before finding it.
Backtrack to where you obtained the spear, but instead of falling, proceed through the ↖️ exit.

Library Puzzle

Talk to these bookshelves to open the gate:


Lamp Puzzle


Open the first chests on the left for a icon Power Nut and a icon key.

Green Orb Puzzle

Light the torches with spear and icon Flame, then push the first block to reach the second one.
Push the second block onto the weight switch to activate the lamp.
Interact with the lamp to obtain the icon Green Orb.

Backtrack to the main room and kill two Ghouls to reach Lvl 6.

Backtrack to the room with the trapdoors and hint panel.
Place the icon Red Orb before going to the top floor if you did not already place it.
Place the icon Green Orb (2nd option):

Proceed through the ↖️ exit (Refill life on skylights if low).

Light the torch with icon Flame and place the icon Blue Orb.
Backtrack and proceed down the new stairs in the main room, refill energy on the Solar Station.
Equip the icon Short Sword, then put all stat points into STRG.

White Duneyrr

  • Light the torch in the center with spear and icon Flame. With precise positioning you can hit all four candles with one attack.
  • Line up directly behind Duneyrr and use the icon Short Sword and icon Sol to attack Duneyrr twice per cycle.
  • After she flinches, move onto her position, then switch back to spear and icon Flame to hit the torch in the center again.
  • Repeat until the fight is over, if executed correctly your energy will last until the end of the fight and Duneyrr will never be able to act.
  • You should reach Lvl 7 after this fight.

Proceed through the ↗️ exit to trigger a cutscene.
Ignore the chest and exit the room.
After picking up the coffin, put all stat points into STRG and use a icon Power Nut.

Proceed through the top ↖️ exit in the main room.
Activate the 3 weight switches by using the coffin and pushing the block.
Proceed through the middle ↖️ exit and open the blue chest (icon key) and the chest to the left (icon Power Nut).
Use a second icon Power Nut when your buff expires.

Drag the coffin back to town and into the piledriver screen.

White Duneyrr Purification

Enable max sunlight for purifications, you cannot start a purification sequence without sunlight enabled.

  • Activate three generators and leave the fourth inactive until after you've started the purification to skip a long dialog.
  • Stand east-southeast of the coffin and aim to knock her back in as soon as she escapes.
  • Her first attack begins directly after this, do not stand in it as you will die quickly.

After the purification, choose the first dialog.

San Miguel (2)

Talk to Smith near the forging house, then proceed through the ↘️ exit and enter the Remains.

Remains

In the main room with Clay Golems, proceed through the ↖️ exit, then take the stairs.

Vampire Bats Trap

  • If no armor is equipped, be careful as you will die in 2 hits.
  • Try to group them up and use icon Sol.

Use no element to kill the Yellow Slimes, they have high elemental resistances.
Refill health on the Yellow Slime corpses as they die, so that you can pick up a icon Power Nut if one drops.
Go ↖️ to push a block, then leave the room.
REFILL LIFE AND TURN OFF SUNLIGHT before proceeding through the ↗️ exit; Solar Wind will kill you if sunlight is enabled, and you want to damage-boost through the flame jets which requires >70% life.

Damage-boost through the flame jet, then stand on the floating platform and light the torch with icon Flame to proceed.
Light the second torch as the two floating platforms intersect, then wait for the second flame jet to fire before proceeding.

During the dialog, choose the first option.
Backtrack through the solar wind room, damage-boost through the last flame jet.
Refill life before proceeding down the stairs.

Extinguish the flame with icon Frost to proceed.
Push the block, then proceed through the ↖️ exit.

Use icon Flame to melt the blocks.
If you did not get a random icon Power Nut drop from the Yellow Slimes, open the top chest for a icon Power Nut.

Use icon Frost to make the floating block fall, then refill life/energy to 100% on the skylight.

Sword, Yellow Slimes, Clay Golems Traps

  • Sword: Use icon Sol to deal more damage.
    • Attack 10 times before dodging out of the way of its thrust, then attack 11 more times before it teleports. Finish it off after the teleport.
    • You should reach Lvl 8 after this fight.
  • Yellow Slimes: Attack without using any element.
  • Clay Golems: Knock on the walls so that they stun each other, then finish them off.
    • With a +0 Short Sword, each set of Clay Golems will need 3 hits with icon Sol plus 1 additional unenchanted hit to kill quickly.
    • If any Clay Golems kill each other, you must kill extras later to make up the lost EXP.
    • You should reach Lvl 9 after this fight.

Open the blue chest for a icon key, then proceed through the ↘️ exit and open the door.
During the dialog, choose the second choice, then proceed up the stairs in the next room.

Kill the Vampire Bat and proceed.
Refill energy to 100% before taking the ↗️ exit to go back indoors.

2-Colour Puzzle

Put all stat points into STRG and use a icon Power Nut.
Push one block towards the start of the room like this:

After that, push the other block on its spot, then do the same with the first block:

In the next room, push the floating block with sword and icon Cloud ↘️, then spear ↗️, then lower it with icon Frost.

In the newly-unlocked room, destroy the stone block with icon Cloud to get the icon key.
Backtrack to the previous room and push the block on the left, proceed through the ↖️ exit.
Break the stone block on the way with icon Cloud, then select icon Sol.

Open the door and kill the Yellow Slime with unenchanted hits.
Do a short energy refill on the Yellow Slime corpses as they die, so that you can pick up a icon Power Nut if one drops.
Proceed through the ↘️ exit and push the block.
Backtrack outside and take the stairs, then proceed through the ↘️ exit.

In the room with skulls, make sure that you have no sunlight (deactivates traps).
Open the chest on the left (bottom) for a icon Speed Nut, then proceed through the ↗️ exit.

4-Colour Puzzle

Use a icon Power Nut, then push the blocks like this (start with the icon Flame block):

Kill the two Mummies with icon Sol and proceed up the stairs.

Proceed to the bottom of the next room, then kill the Clay Golem with icon Cloud before taking the ↖️ exit.
Proceed through the immediate ↙️ exit.

In the room with the flame jet, use icon Flame on the Mummy to activate the torch, then proceed up the stairs.
Avoid the Yellow Slimes and open the blue chest for a icon key.

Refill life/energy before going back indoors, then proceed through the ↙️ exit.
Push the block and proceed through the ↘️ exit.

Open the ↗️ door and proceed.

Axe Trap

  • It's an axe!!
  • Use a single unenchanted hit, then icon Sol hits to deal more damage.
  • Try not to miss any icon Sol hits as energy is strictly routed here.
  • You should reach Lvl 10 after this fight.

Open all the chests for a icon key, the icon Dynamite magic, and a icon card.
Use a icon Solar Nut.
Backtrack to the first room by proceeding through the ↙️ exits.

Kill all four Clay Golems with icon Cloud and proceed through the ↘️ exit.

Kill both Clay Golems with icon Cloud and proceed in the same direction.
You should now be Lvl 11.

Open this hidden chest for a icon Warp Leaf, then open the door:

Skip getting water from the fountain, then proceed.

Desert Puzzle

You must now find three icon Stone Tablets that are in fixed spots on eight screens:

Begin on the southwest screen (first image) and proceed counter-clockwise.
On the south screen (second image) kill a Clay Golem with icon Cloud.
If you already have two icon Stone Tablets by this point, proceed ↗️ to the central screen and interact with the statue to check where the remaining tablet is.

When you have all three tablets, proceed to the central screen and talk to the statue:

Refill energy to 100% before proceeding into Remains B.

If you do not currently have two icon Power Nuts in the inventory, open this hidden chest:

Torch Puzzle

Light the torches in this order:

Proceed downstairs, kill the Clay Golem with icon Cloud and the Mummies with icon Sol.
Proceed through the ↙️ exit.

Start with the puzzle room on the top-right:
Select spear and icon Cloud.
Push the first block ↘️.
Push the second block ↘️ onto the weight switch.
Push the first block ↖️↗️↖️ onto the other switch, then use icon Frost on both blocks.

Proceed to the puzzle room on the top-left:
Refill energy to 100% on the Solar Station.
Use icon Flame on the block, then spear and icon Cloud to push it ↖️.
Use your icon Speed Nut.
Use spear and icon Cloud to push the block ↙️.

Open this hidden chest for a icon Warp Leaf:

Refill energy to 100% on the Solar Station before leaving the room.

Proceed to the puzzle room on the bottom-left:
Activate all of the floor switches, then hit the lever with the spear.
Equip sword and icon Sol before leaving the room.

Proceed to the final puzzle room on the bottom-right:
Activate the first lever with the sword, then run ↙️.
When you're close enough, run ↗️ onto the switch.

Do not assign stat points before the boss fight.

  • 31 STRG (33 Attack) is enough for the fight, you want to save these stat points for later.

Vampire

  • Stay away so that Sabata doesn't get hit.
  • Position yourself so that the swords don't go in Sabata's direction.
  • Only hit the Vampire when the black hole is active.
  • Face in the same direction as the Vampire to push him into the black hole faster.
  • When the Vampire is stuck in the black hole, use icon Sol.
    • Follow the specific damage route shown in the below video to avoid a third cycle:
  • You should reach Lvl 12 after this fight.

Once you gain control of Sabata, pick up the coffin and leave the room through the ↙️ exit.
Take two full steps, then use a icon Power Nut to drag the coffin back to San Miguel.
Use a second icon Power Nut when your buff expires.

Django Purification

Enable max sunlight, activate the bottom two generators and begin the purification.

icon Zero Shift onto the coffin after gaining control of Sabata and activate the other two generators.
Position Sabata to the south of the coffin to manipulate Django to move upwards.

icon Zero Shift upwards and knock him back into the coffin from the north.
Move just north of the coffin and wait for Django to attack one of the generators.
icon Zero Shift in the appropriate direction and shoot Django back into the coffin.

  • If Django goes to a northern generator, shoot diagonally to push him back into the coffin.
  • If Django goes to a southern generator, shoot horizontally to push him back into the coffin.

San Miguel (3)

Unequip icon Cloud.
Equip icon Dark over icon Sol, icon Bat over icon Frost and icon Mouse over icon Flame.
Raise AGIL to 25, and put your remaining stat point into STRG.

Visit the coffin shop in the southwest corner of town and buy the icon Elefan coffin (160 solls).
Refill energy to 100%, attempt to summon moonbugs before starting the energy charge to offset the damage Black Django takes from sunlight.
Proceed to the piledriver screen.

Kill the two Dark Roots on the right with spear and icon Dark, then leave through the way you came in.
Keep re-entering the piledriver screen and kill thirty (30) more Dark Roots this way.
You will need to refill energy during this grind, summon moonbugs before the energy refill to once again offset the sunlight damage.
You should reach Lvl 15 during this grind.

Proceed through the ↘️ exit and break the two blocks to the south.
Kill the southern Dark Root with spear and icon Dark, then proceed through the furthest ↗️ exit.

Dark City

Put all stat points into STRG.
Open the first chest for a icon Sunscreen.
In the next room, kill the Bandit with sword and icon Dark, then proceed through the ↗️ exit.
Go around and proceed through the ↘️ narrow passage.

Proceed through the ↙️ exit, then the last exit at the bottom.
Kill the Bandit with sword and icon Dark, then proceed through the ↗️ exit, then again in the same direction.

In the room with the Zombies, proceed through the ↖️ exit.

After the cutscene, refill energy (Summon moonbugs before starting energy charge to offset sunlight damage).
Proceed through the ↖️ exit.

Proceed through the second door, then use icon Mouse to proceed through the mousehole.
Use hammer to activate the lever, then take the stairs.

Kill both Green Slimes with sword for EXP.
Proceed through the ↙️ exit, then take the stairs.
Use icon Bat to go through the window, then take the first exit.

Un-transform immediately and proceed through the ↙️ exit.

Use icon Mouse before getting on the elevator, then proceed through the ↗️ mousehole.
Kill the Green Slime for EXP, then proceed through the ↘️ exit and push the block.

Push the Green Slime out of your path, then use icon Mouse to go back through the mousehole.
Take the elevator without being shapeshifted, then proceed through the ↘️ exit.
Use icon Bat to fly over the water and proceed through the ↖️ door.

Open the blue chest for a icon key, then leave the room.

Backtrack and proceed through the ↘️ exit, then through the first ↗️ door.
Proceed upstairs, kill both Green Slimes with sword and open the locked ↘️ door.
You should now be Lvl 16.

Kill the two Gusts with sword for EXP, then proceed down the ↙️ stairs.
Once outside, proceed through the ↖️ exit nearby.
Use icon Bat to go over the water, then proceed through the ↗️ door.

Use icon Bat before getting on the elevator, then proceed through the ↖️ window.
Take the first exit, then go downstairs and through the ↘️ door to push a block.

Backtrack inside but do not take the stairs, instead use icon Bat to fly over the narrow path and proceed through the ↙️ exit.

Use icon Bat to fly over the water and switch trap, then open the chest for a icon key.

Proceed through the ↘️ exit, push the block and go through the second ↗️ door.
Unlock the next ↗️ door, then use icon Bat to fly over the narrow paths.

Avoid the ghosts and use icon Bat to proceed through the ↘️ window.
Go left and proceed through the last exit.

Un-transform immediately, then hug the left wall to go behind the Gust.
Knock on the wall after passing the first corner to distract the second Gust, then hug the left wall and knock on the wall inside the skylight to cluster all three.

Open the blue chest for a icon key.

When all of the Gusts are in the skylight, enable 9 sunlight to deal 270 damage to them, then immediately disable sunlight before using sword to finish them off.
Use icon Bat to proceed through the ↖️ window.
If you accidentally killed the Gusts with sunlight or they killed each other by detonating, you can farm the Green Slime through the ↗️ exit to make up the missing EXP.

Proceed through the first exit, then go downstairs and through the ↘️ door to push another block.
Backtrack and take the elevator, proceed through the ↙️ exit, then go ↘️ and ↗️ to unlock the next door.

Refill energy on the Solar Station and put all stat points into STRG before taking the elevator.
Select the first option during the dialog.

Cheyenne

  • Use icon Dark, keep hitting him non-stop.
  • Try to aim in the correct direction so that hits counts as back hits for higher damage.
  • Try to cause him to flinch as he pulls out new weapons to keep him disarmed.
  • When he attempts to use an item to heal/buff himself, attack him to force him to drop it.

Refill energy whilst waiting for the elevator to leave the room.
Use the warp circle, then use a icon Warp Leaf to leave the dungeon.
Proceed through the ↙️ and ↖️ exits to backtrack to San Miguel.

Talk to Cheyenne to unlock the weapon shop.
Buy two icon Broadswords and equip the icon Gladius.
Place the two icon Broadswords in the first two inventory slots, and your icon Short Sword in the third slot.
Go to the forging house and forge a icon Long Sword using the second icon Broadsword + icon Short Sword.

Katana Manip

Exit and re-enter the forging house.
Save and soft-reset (A+B+Start+Select).
From soft-reset, RNG advances every frame. Use an external timer like EonTimer to assist in the manipulation.

Set the system time to 2004/05/05 23:56.
Talk to Smith and begin selecting your weapons to forge with.
Select the icon Broadsword and icon Long Sword in the first two slots.
Start the forge at these precise times after soft-reset has taken place, for the respective platforms:

  • Emulator: 34.07~ seconds
  • Nintendo DS: 34.30~ seconds
  • Game Boy Player: 34.23~ seconds

Do precisely 15 strikes in this forge.
Get at least two GREATs to guarantee an SP weapon.
If every hit is a GREAT, you will increase the frame window from 8 to 12.
If the start of forge was timed correctly, the resulting weapon will become a icon Katana SP.

Backtrack through the ↘️↗️↗️ exits to Dark City.
If the EXP route has been followed correctly, you will reach Lvl 17 by this point.

Do not proceed if you have not reached this level yet, kill Dark Roots/Yellow Slimes to reach Lvl 17 or you will be unable to equip the icon Katana.

Dark City (2)

Take the warp circle and unlock the ↗️ door.

In the room with Gusts, take the stairs, then proceed through the ↘️ exit.

In the next room, use icon Bat to fly through the window on the left, then keep using icon Mouse, go to the right (across the wood), then use icon Bat to fly through the last window.
Push the wooden block to open the path before proceeding through the ↗️ door.

Continue downstairs, ignore all enemies.
Refill life/energy before entering the boss fight.

Red Durathror

  • 1st phase:
    • Equip the icon Katana as the Dark Roots are spawning to react to where the bulb appears.
    • Hit the bulb ten times with icon Dark before it has a chance to attack.
  • 2nd phase:
    • Hit the correct bulb; look for the vibrating bulb, or you can use icon Bat to see which one it is.
    • Use icon Dark x3 once the bulb is opened.
  • 3rd phase:
    • Hit once with no element, then once with icon Dark to end each cycle quickly.
    • Hit her right as she spawns to cancel her attacks.
  • You should reach Lvl 18 after this fight.

Put all stat points into STRG; you should now be at 50 STRG/25 AGIL, which will increase your coffin-drag speed.
Drag the coffin and solve the puzzles.
After solving the puzzle with 2 wooden blocks, leave the coffin behind and walk onto the ↗️ staircase.

Use a icon Warp Leaf to leave the dungeon.
Save the game and soft reset (A+B+Start+Select).

Set the system time to 2004/08/31 19:00.
The coffin is now in the piledriver screen.

Proceed through the southern ↖️ exit to go to the piledriver screen.
Do not enter the piledriver screen through the northern entrance or you will softlock the game.

Red Durathror Purification

Activate one generator and start the purification.
Enable max sunlight during the cutscene.

After regaining your powers, replace icon Mouse with icon Sol, then finish the purification.

Choose the second dialog option after the purification.

San Miguel (4)

Talk to Violet to trigger Nero, then go to Cheyenne's shop.
Talk to him to get the icon Dash magic.
Use this for movement whenever possible.

Equip icon Dash over icon Bat.
Go outside follow Nero.

Open this hidden chest for a icon Warp Leaf:

You should now have three (3) icon Warp Leaves.

Follow Nero through the ↖️ exit.
Use icon Dark to destroy the Dark Root in front of the Treasury (Enables Gust spawns on this screen for EXP grinding), then follow Nero and proceed through the ↖️ exit to the Aqueduct.

Aqueduct

Go inside the Aqueduct to receive icon Earth.
Disable sunlight before leaving through the ↘️ exit.

Kill the first Gust outside Aqueduct with icon Sol, then use icon Dark to destroy the ↗️ Dark Root and backtrack to Cathedral.

Cathedral (2)

Proceed through the ↗️ exits.

Open the red chest near the main entrance for a icon Warp Leaf.
Replace icon Sol with icon Grow, then use it on the lily pad to proceed through the ↖️ exit.
Use icon Grow on the lily pads to reach a chest and get icon The Magician.

Use a icon Warp Leaf to leave.

Backtrack to Dark City, go through the piledriver screen on the way and kill all four Dark Roots with icon Dark to disable their respawns.

Dark City (3)

Take the warp circle and proceed through the ↗️ door.

Proceed to where you fought Durathror, then backtrack along the route you took the coffin through.

Once outside, proceed through the first entrance.

Element Puzzle

Equip icon Flame, icon Frost, icon Cloud and icon Earth.

Use icon Flame on the bottom block.

Push the iron block like this:

Use icon Earth to delete the floating block next to the iron block, then use sword and icon Cloud to push the top block once ↘️.
Push the iron block in the hole.

Use icon Cloud to push the bottom block in these directions:

  • ↖️ (sword)
  • ↗️ (spear)
  • ↖️ (spear)
  • ↖️ (sword)

Now use icon Cloud on the other block:

  • ↘️ (sword)
  • ↗️ (sword)
  • ↖️ (spear)

Now use icon Cloud on both blocks:

  • ↗️ (spear)

Use spear and icon Frost to lower both blocks at once.

Use your remaining icon Solar Nut to refill energy.
Equip icon Sol, icon Mouse, icon Transform and icon Dash, then proceed up the stairs.

Use icon Sol to kill the Gusts before proceeding through the ↙️ exit.
Go outside, then back into the room where you killed the Gusts (Required to enable spawns on a later screen).
Proceed back outside through the ↙️ exit, then proceed through the ↖️ exit after the narrow path.
Use icon Sol to kill the Gusts before using icon Mouse to go through the ↗️ mousehole.
Open the chest to get icon The Hermit.

During the cutscene, choose the first option:

Replace icon Sol with icon Dark and icon Mouse with icon Dynamite, then use a icon Warp Leaf to leave.
You should be Lvl 19 by this point.

Proceed through the ↙️ exit and backtrack to the Remains.

Remains (2)

In the Clay Golem room, proceed through the ↗️ exit, then the second ↖️ exit.
Proceed through the ↗️ exit (do not take the stairs).

Use icon Dynamite on the wall next to the Zombie on the top-left, then proceed.
Kill the Dark Root with icon Dark and open the chest to get icon The Hierophant.
Replace icon Dynamite with icon Sol, then use a icon Warp Leaf to leave.

Backtrack to San Miguel, then disable sunlight before proceeding through the ↖️ exit.
Kill the first Gust with icon Sol, then leave through the ↘️ exit to respawn it.
Kill it two (2) more times, then proceed through the ↖️ exit into Aqueduct.
You should now be Lvl 20.

Aqueduct (2)

Open the door, then proceed.

Purple Slimes Trap

  • Use Red Django, no element and sword.

Octopi Trap

  • Equip Equip icon Cloth Armor.
  • Put all stat points into STRG.
  • Replace icon Sol with icon Flame.
  • Use icon Flame, after the fight refill life/energy on the skylight.

Skeleton Fencers Trap

  • Use Black Django and icon Dark.
  • Walk into the center of the room to cluster them, then kill all three at the same time.
  • You should reach Lvl 21 after this fight.

Refill life/energy and put all stat points into STRG before entering the boss.

Blue Dvalinn

  • Use icon Flame.
  • Refill life/energy on the skylight as needed.
  • When she charges you, time your hit so that it cancels her attack.
  • You can hit the oil bullets with icon Flame to destroy them before they land.
  • If she's at 1 HP and far away, shoot her with icon Elefan coffin (Black Django and icon Sleeping).
  • You should reach Lvl 22 after this fight.

Put all stat points into STRG.
Replace icon Flame with icon Earth.
Use a icon Warp Leaf to leave, then backtrack to San Miguel.

San Miguel (5)

Go into the clockhouse and talk to the NPC.
Keep talking, then change the system time to 2004/09/30.

Go to Lita's shop:

  • Sell your entire inventory except for the icon Sunscreen and icon The Tower (塔) if you have it
  • Buy:
    • 2 icon Speed Nuts
    • 2 icon Power Nuts
    • 1 icon Warp Leaf
    • 8 icon Solar Nuts
    • Fill the remaining inventory slots with icon Earthly Nuts
    • If you have icon The Tower (塔) in your inventory, leave one slot free for a icon Bearnut in Spiral Tower

Proceed to the piledriver screen.

Blue Dvalinn Purification

Activate all four generators and start the purification.
Use icon Earth during this purification, be careful of the bubble streams as they deal heavy damage.

Proceed through the ↗️ exit, break the wooden block with hammer to continue.

Disable sunlight to open Sabata's half of Spiral Tower.
Enable sunlight to open Django's half of Spiral Tower.

Spiral Tower

Hug the top corner to avoid the Black Slime and take the stairs, then proceed through the ↘️ exit.
Slide along the wall over the narrow walkway (This is no slower than transforming) and push the block.
Backtrack and fall through the trapdoor on the left side of the room.
Use spear to hit the switch through the Black Slime.
Push the block and use the magic circle to switch to Sabata.

Use a icon Speed Nut as soon as you gain control.
Proceed upstairs, using icon Zero Shift to run through enemies.
On the way, step on the switch to open a gate for Django, then proceed.
Step on the switch outside, then use the magic circle to switch back to Django.

Upon gaining control of Django, hold Right on the D-pad WITHOUT using icon Dash, with the icon Cloth Armor equipped you will consistently dodge the Black Slime.
Proceed upstairs twice, whilst opening the red chest by the second staircase for an icon Earthly Nut.
Kill the first Cockatrice with icon Earth, then proceed upstairs.
Proceed through the ↘️ exit, then re-enter the room.
Knock on the upper pillar to attract all three Cockatrices, then kill them all with icon Earth to reach Lvl 23.
Proceed through the ↘️ exit and step on the switch to activate the elevator.
Stand on the elevator, then before it leaves the room:

  • icon Transform into Black Django and select icon Dark.
  • Replace icon Earth with icon Sol.
  • Put all stat points into STRG.

Sword+ Trap

  • Use Black Django and icon Dark.
    • Killing the Sword+ before it teleports is very difficult, but possible with accurate play.
    • Use icon Transform immediately after getting the kill to switch to Red Django before the door opens.
  • You should reach Lvl 24 after this fight.

Proceed through the ↖️ exit.
If you have icon The Tower (塔) in your inventory, use icon Mouse to go through the ↗️ mousehole and pick up a icon Bearnut.
Once outside, take the stairs and proceed ↗️ indoors.

Use icon Sol to kill the first Leys once you get indoors.
Avoid the Stone Golems and proceed through the ↘️ exit, then activate the lever with spear and switch to Sabata.

Take the elevator, then use a icon Speed Nut before leaving the elevator.
Proceed upstairs at the bottom of the room.
Shoot the enemy outside (where Django is), then backtrack and take the other stairs.
Kill the Ghoul to get a key and open the door.
Before going outside, make sure you have some energy.
Once outside, shoot the lever and use the ↖️ magic circle to switch back to Django.

Proceed through the ↖️ exit.
Refill energy whilst taking the elevator, then proceed through the ↘️ exit.

Activate levers and switch characters during this puzzle to activate the brown lever.
During Sabata's segments, fire a shot ↘️ from the magic circle to hit the lever and avoid movement.
Ensure that the floor has changed before switching back to Django after doing this. As Django, hit the rusty lever with hammer, then push the block and backtrack inside.

Activate the lever to free Sabata.
Proceed through the ↖️ exit.

Put all stat points into STRG, then replace icon Sol with icon Rising Sun and use it to skip the bomb puzzle.
Open the blue chest for a key, then proceed through the ↘️ door.
Take the stairs, then proceed through the ↘️ exit to go outside.

Taking the floating platform as Red Django is fastest, but is extremely dangerous, and a minor error will kill you.
Use icon Bat to avoid falling off the platform if not confident. If no armor is equipped, the flame jets will easily kill you.
Activate the switch, then backtrack inside and proceed upstairs.

Before using the magic circle, check the hint panel for the number and the kanji:

Use the magic circle to switch to Sabata.

Go back indoors, then proceed up the elevator on the south side of the room.

Sabata Block Puzzle

Use a icon Power Nut:

After this, check the hint panel and switch back to Django:

Proceed through the gate and push the iron block based on the hint panels and the statue.
Note that Django and Sabata's hint panels refer to each other's blocks, inverting the solution as read.
For instance, 北2 東4 means North 4, East 2, NOT North 2, East 4.

北 = North, 南 = South, 東 = East, 酉 = West.

icon Transform into Black Django before the final block push.

Axe+ Trap

  • Use Black Django and icon Dark.
    • Do NOT hit the Axe+ more than twice before it gets close enough to use a regular attack, or you will trigger a dangerous attack that will likely instantly kill Django.
    • Use icon Transform immediately after getting the kill to switch to Red Django before the cutscene plays.
  • You should reach Lvl 25 after this fight.

Backtrack inside and proceed upstairs until you take an elevator.
The outdoors screen has solar wind that will push you if using sunlight.
Use the solar walkway with <=8 Sunlight to go straight to the next elevator.

Put all stat points into STRG, then equip icon Dash, icon Sol, icon Frost and icon Cloud.
Use icon Sol to kill the first two Leys, then activate the lever.
Kill the Leys again, then use a icon Power Nut.
Refill energy to 100% before pushing the block, then proceed downstairs.

Push the left block ↘️↘️, then the other block ↙️↘️ so that they're next to each other:

Push the floating block with spear and icon Cloud ↗️.
Break the top stone block so that you can push the bottom one to cross and reach the floating block again:

Push the floating block onto the switch with spear and icon Cloud, then use icon Frost.
Replace icon Frost with icon Rising Sun.
Proceed through the ↘️ exit.

As Sabata, proceed upstairs.
icon Zero Shift through the southern Black Slime and proceed upstairs.
Shoot in the ↗️ direction to activate the final lever.
Backtrack downstairs and proceed through the ↖️ exit to reach Django.

If Django's final puzzle was solved correctly, you should have at least 100 energy. Do not enter the boss fight without having at least this much.

During the dialog, choose the second dialog option to avoid a Game Over.

Black Dainn

  • 1st phase:
    • Use icon Rising Sun for a massive hit, then use two icon Solar Nuts to restore energy.
    • Stay away so that Sabata doesn't get hit.
    • When Dainn spawns dark orbs, destroy them with icon Sol.
    • Don't attack Dainn, instead, focus on good positions to avoid swords easily.
    • When Dainn is stuck in the black hole, use icon Sol.
  • 2nd phase:
    • Use icon Sol to hit Dainn three times, then stand in this precise position to avoid his dark energy attack and keep attacking:
  • Attack constantly to kill him before he goes underground.
  • You should reach Lvl 27 after this fight.

Use a icon Warp Leaf to leave.

Save the game and soft-reset.
Change the system time to 2004/10/29 22:xx.

Backtrack ↙️ to the piledriver screen.

Black Dainn Purification

Activate all four generators with icon Sol and enable max sunlight.

Use Red Django and icon Sol.
Do not get hit by the dark orbs, they will one-shot you.
You will destroy them in two hits, so slash them down during downtime.

Skip the chest after finishing the purification.

Equip icon Dynamite, icon Cloud, icon Dash and icon Frost.
Backtrack ↗️ to Spiral Tower.

Undead Zone B1

In the room on the ↖️ side, knock on the wall to lure the Skeletons, avoid being seen.
Proceed through the ↗️ exit, break the cacti to proceed.

Knock on the central pillar near the first Skeleton so that it looks in another direction, then proceed.
Skip the next puzzle by using icon Dynamite after entering the room.

In the next room, knock on the wall near the first Skeleton.
After the stairs, run in the ↘️ direction to avoid being seen.

B1 Block Puzzle

Refill life/energy to 100% on the skylight before leaving the room.
THIS IS THE FINAL SKYLIGHT AVAILABLE IN THE ROUTE.

In the next room, use <=8 sunlight to enable the solar walkway and proceed through the ↖️ exit.
Hit the Skeletons from behind and icon Dash during their damage animation so that they don't see you.

Replace icon Frost with icon Transform and icon Dynamite with icon Bat.
Use Black Django and icon Bat to fly over the traps and get the key, then icon Transform back into Red Django and proceed through the door.
After entering the next room, knock on the wall directly in front of you to lure the Skeletons.

Have <=8 sunlight during the next room to enable the solar walkway.
Push the block and get the key, then backtrack to the first elevator (↘️).

Refill energy on the Solar Station and open the ↗️ door.

Sand Worm Trap

  • Use icon Cloud on the head to stun it, then hit the head up to 9 times before running away.
  • Pray it doesn't move onto your position and fire a rock whilst underground.
  • Attack the body at least once after the tail starts attacking to ensure that it will dive at you after burrowing.
  • Time an attack on the head as it dives at you to stun it again, then finish the fight.
  • You should reach Lvl 29 after this fight.

If you have icon The Tower (塔), you can "skip" this fight by hitting the head 3-4 times, then using a icon Bearnut followed by icon The Tower (塔) to instantly kill it.

Open the blue chest for a icon key, then leave using the ↙️ elevator.
Refill energy on the Solar Station, then unlock the ↙️ door and proceed.

Undead Zone B2

Equip icon Dash, icon Flame, icon Earth and icon Dynamite.
Put all stat points into STRG.
Proceed through the ↘️ exit.

Use icon Dynamite by the first torch.
Knock on the central wall to lure the Skeleton Fencer, then use icon Flame to light the other torches to open the gate.

In the third dark room, light the torches on the moving platforms with spear and icon Flame.
Have <=8 sunlight to enable the solar walkways in the next room.

Break the wooden blocks and proceed through the ↗️ exit.
After the rooms with Skeletons, proceed up the stairs and refill energy on the Solar Station.

Lich Trap

  • Be aware of your surroundings at all times.
  • Use icon Earth and hit the Lich from behind.
  • You can destroy the lightning balls with icon Earth.
  • Avoid the summons and clouds.
  • Use icon Solar Nuts to refill energy.
  • You should reach Lvl 31 after this fight.

Open the blue chest for a icon key, then proceed through the ↙️ exit and take the elevator.

Undead Zone B3

Proceed through the ↖️ exit and activate the lever.

Backtrack, then proceed through the ↙️↖️↖️ exits to activate another lever and spawn an ice block.
Proceed through the ↗️↘️↙️ exits.

Use icon Dynamite here (Turn sunlight down to a lower level to minimise damage taken), then use the first wall to slide onto this spot and get pushed by the Dynamite:

Slide directly downwards, then towards the lever and activate it.

Proceed through the ↗️↘️ exits to backtrack to the first room.
Refill energy on the Solar Station, then proceed through the ↙️↙️ exits.
Slide ↙️↘️ on the ice, then wait a full second before sliding directly left in order to avoid hitting the Centipede.
Slide directly up onto the slope, then proceed through the ↖️ exit.
Proceed through the ↙️ gate, then use the plant to reach the next ↙️ exit.

Put all stat points into STRG before taking the platform.

Serpent Trap

  • Use icon Flame and sword, you can hit the tail with precise hits.
  • Use icon Dynamite whilst the Serpent is underwater to force it to jump at you.
  • Only aim for the head and tail.
  • Break the bubbles to force it to jump at you.
  • You should reach Lvl 33 after this fight.

Open the blue chest for a icon key, then take the new platform.
Use icon Flame if you have remaining energy to melt the ice block, then continue to backtrack to the first room and open the ↘️ door.

Undead Zone B4

Refill energy on the Solar Station, then proceed through the ↗️↘️ exits.

B4 Block Puzzle

Push the stone block and use icon Flame on the floating block.
Put all stat points into STRG. You should now be at 95 STRG.
Replace icon Flame with icon Frost and icon Dynamite with icon Cloud.
Push the floating block with spear and icon Cloud ↗️↘️:

Break the stone block with icon Cloud and push the iron block ↘️.
Use icon Earth to delete the floating block.
Walk onto the switch.

Backtrack and proceed through the ↗️↘️↘️ exits.

Equip icon Frost, icon Dash, icon Transform and icon Sleeping.

Do not walk onto the platform, instead stand at the corner edge and use spear and icon Frost to extinguish the fire:

Then use icon Sleeping and icon Elefan coffin to shoot the lever.

Backtrack and proceed through the ↙️ exit.

Open this hidden chest on the way for a icon Solar Nut:

If life/energy are both low, this room is ideal for refilling by attacking the solar bamboo. Avoid absorbing dark bugs.

Proceed through the ↘️↘️ exits, then take the stairs.
Proceed through the ↙️↘️exits.
Take the floating platforms across the lava, open the right-hand red chest on the way for a icon Solar Nut.
Proceed through the ↖️↖️ exits.
Refill energy on the Solar Station.

Lich+ Trap

  • Use icon Frost and hit the Lich+ from behind.
  • Once it begins its rotating attack, damage boost on its back and immediately let go of directional input to land in the correct spot to avoid getting hit.
  • Use icon Solar Nuts to refill energy.
  • You should reach Lvl 35 after this fight.

Use your remaining icon Solar Nuts and icon Earthly Nuts to refill life/energy, then raise STRG to 99.
You can put the remaining stat points into VIT if you want, but this is not faster.
Replace icon Sleeping with icon Dark.
Proceed through the ↖️ exit, then take the elevator.

Undead Zone B5

Take the single exits, this map is linear.
The room with the Centipede is dangerous if your life is low, but dying here will refill your life to 50% at relatively low time cost.
There is a solar walkway on the final screen, so have <=8 sunlight before entering.
icon Transform into Black Django and select icon Dark before entering the final fight.

Jormungandr

  • Open the menu immediately and use the icon Sunscreen to avoid taking damage from sunlight.
  • You must have at least 1 sunlight during the entire fight.
  • Use Black Django and icon Dark.
  • Aim for the eyes until the tongue is out.
  • During the first cycle, hit the body several times before attacking the tongue in order to get a more favourable second cycle.
  • During the black breath attack, charge some energy and aim to hit the eyes close to the body to get a chance at hitting the tongue and body at the same time.
  • During the second cycle, do not hit the body more than 4 times, or you will get a less favourable third cycle.
  • Immediately attack the eyes as the third cycle begins, then aim to finish the fight here. At least several more attacks to the body will be required in order to kill whilst attacking the tongue.

During the cutscenes, enable max sunlight.
After the cutscenes, charge energy.
Time ends when Jormungandr's life bar reaches zero during this final charge.